2D Physics Platformer Demo (RigidBody)

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Godot Engine
2D Physics Platformer Demo (RigidBody)

This demo uses RigidBody2D for the player and enemies. These character controllers are more powerful than KinematicBody2D, but can be more difficult to handle, as they require manual modification of the RigidBody velocity.Language: GDScriptRenderer: GLES 3 (particles are not available in GLES 2)

Supported Engine Version
3.4
Version String
3.4-b0d4a7c
License Version
MIT
Support Level
official
Modified Date
2 years ago
Git URL
Issue URL

Physics Platformer

This demo uses RigidBody2D for the player and enemies. These character controllers are more powerful than KinematicBody2D, but can be more difficult to handle, as they require manual modification of the RigidBody velocity.

Language: GDScript

Renderer: GLES 2

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/119

How does it work?

The player and enemies use dynamic character controllers for movement, made with RigidBody2D, which means that they can perfectly interact with physics (there is a see-saw, and you can even ride enemies). Because of this, all movement must be done in sync with the physics engine, inside of _integrate_forces().

Screenshots

README Screenshot of the beginning

README Screenshot of the seesaw and the player riding an enemy

Music

"Pompy" by Hubert Lamontagne (madbr) https://soundcloud.com/madbr/pompy

This demo uses RigidBody2D for the player and enemies. These character controllers are more powerful than KinematicBody2D, but can be more difficult to handle, as they require manual modification of the RigidBody velocity.

Language: GDScript

Renderer: GLES 3 (particles are not available in GLES 2)

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Quick Information

0 ratings
2D Physics Platformer Demo (RigidBody) icon image
Godot Engine
2D Physics Platformer Demo (RigidBody)

This demo uses RigidBody2D for the player and enemies. These character controllers are more powerful than KinematicBody2D, but can be more difficult to handle, as they require manual modification of the RigidBody velocity.Language: GDScriptRenderer: GLES 3 (particles are not available in GLES 2)

Supported Engine Version
3.4
Version String
3.4-b0d4a7c
License Version
MIT
Support Level
official
Modified Date
2 years ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

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