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Quick Information

A Godot 4.x demo project for a tactical 2D RPG.FeaturesSetup combatant and skill definitions in databases using AutoloadsCombatant movement on a 2D gridSupport for different movement costs for tilesSupport for flying unitsSupport for blocking certain unit classes from entering specific tilesSimple melee enemy AI
A Godot 4.x demo project for a tactical 2D RPG.
Features
- Setup combatant and skill definitions in databases using Autoloads
- Combatant movement on a 2D grid
- Support for different movement costs for tiles
- Support for flying units
- Support for blocking certain unit classes from entering specific tiles
- Simple melee enemy AI
Additional Credits
Graphical assets created by DENZI under the CC-BY-SA 3.0 license: https://opengameart.org/content/denzis-32x32-orthogonal-tilesets
A Godot 4.x demo project for a tactical 2D RPG.
Features
Setup combatant and skill definitions in databases using Autoloads
Combatant movement on a 2D grid
Support for different movement costs for tiles
Support for flying units
Support for blocking certain unit classes from entering specific tiles
Simple melee enemy AI
Reviews
Quick Information

A Godot 4.x demo project for a tactical 2D RPG.FeaturesSetup combatant and skill definitions in databases using AutoloadsCombatant movement on a 2D gridSupport for different movement costs for tilesSupport for flying unitsSupport for blocking certain unit classes from entering specific tilesSimple melee enemy AI