A powerful, yet easy, scene transition manager - built in C#. Includes a good variety of shader based transition styles and animations, such as: - ColorFade - Slide - Pixellate - Voronoi - Dissolve You can seamlessly mix and match between all styles for entry/exit transitions. Each style is further configurable via a fluent API for easy one-liner transitions.Clean, reusable structure - User extensible.Fully documented.Examples and previews available in the repo.
Provides a Sprite2D node that auto generates its custom collision polygon shape.
Create custom easing curves for tween interpolation.
A Godot editor tool that streamlines the creation of frame-based animations from sprite sheets.
Composable card and battlefield zones for Godot 4.6: UI-native Zone controls, spatial models, and predictable drag/drop.
This addon introduces custom IK, jiggle and constraint solutions for use with Skeleton2D and Bone2D.Unlike default modifications, the custom nodes support negative skeleton scales.By the way, if you like the plugin, I'd appreciate if you threw a couple dollaroos my way! :] https://boosty.to/zedmanul/donate
Plugin for Godot that adds a projectile system. There are two projectile classes, base one and extended, to which you can add more stuff, like changing speed every second or making it disappear only after interacting with 3 objects.
A Godot addon that converts SpriteFrames animations into usable Texture2D resources. Use animated sprites anywhere textures are accepted—UI elements, materials, shaders, draw calls, and nested within other animated textures. Plug-and-play: simply drop it into your project and it works immediately.
A specialized custom UI Container designed for Axonometric, Isometric, layouts.Features:- Dual-Axis Transformation: Define independent angles for Primary and Secondary axis.- Flexible Ordering Logic: Choose how children fill slots: STANDARD, SPIRAL (center-out), REVERSE, or BOTTOM_UP.- Editor Debugging: Real-time editor visualization of the grid structure with color-coded slots (Red: Occupied, Blue: Empty).
⚠️WARNING: This plugin is under development. It is unfinished, has limitations, and may contain potential bugs.Scene Tile Map Layer is a plugin for Godot that provides an alternative approach to placing scenes on a tilemap. Instead of abstract tiles, the plugin places full scenes on the map, creating real node instances. This allows working with their properties, state, and logic directly.The plugin adds a SceneTileMapLayer node, which replicates the functionality of TileMapLayer, adapting it for scenes.
BlastBullets2D is a high-performance, free and open source C++ plugin for Godot Engine that enables optimized bullet spawning and management in 2D games. It’s designed to efficiently handle a large number of bullets with minimal performance overhead, making it ideal for fast-paced, bullet-heavy gameplay.If you're searching for a Godot optimized bullets plugin, BlastBullets2D is built exactly for that purpose.Also perfect as a Godot bullet hell plugin since it allows having THOUSANDS of bullets visible on screen.BlastBullets2D comes already compiled and ready for these platforms: Windows macOS Linux Android iOS WebBlastBullets2D is fully cross platform now, because it uses the godot-plus-plus template. If you also want to write C++ code in Godot or you have some old GDExtension plugins you want to update, I suggest checking it out.BlastBullets2D integrates seamlessly into your Godot project. You do not need any knowledge of C++ to use it. Everything is controlled through GDScript, made possible by Godot’s GDExtension system.For more information visit the official repository here:https://github.com/nikoladevelops/godot-blast-bullets-2d
A 2D drop-in replacement for the Godot engine that adds stability and fluids. This version is cross platform deterministicThis version does NOT have:- SIMD (Single instruction, multiple data) operations for even faster performance- parallel solving.This version is more an advanced version and it's not for normal use cases.