A 2D drop-in replacement for the Godot engine that adds stability and fluids. This version is cross platform deterministicThis version does NOT have:- SIMD (Single instruction, multiple data) operations for even faster performance- parallel solving.This version is more an advanced version and it's not for normal use cases.
This addon introduces custom IK, jiggle and constraint solutions for use with Skeleton2D and Bone2D.Unlike default modifications, the custom nodes support negative skeleton scales.By the way, if you like the plugin, I'd appreciate if you threw a couple dollaroos my way! :] https://boosty.to/zedmanul/donate
A collection of utilities for room-based 2D platformers.
A slot-based inventory system that supports nesting containers inside other containers, stacking items, rotating items, and arbitrary item and inventory shapes.
A 2D drop-in replacement for the Godot engine that adds stability and fluids. This version is deterministic, just not cross platform deterministic.This version has:- SIMD (Single instruction, multiple data) operations for even faster performance- parallel solving.
A specialized custom UI Container designed for Axonometric, Isometric, layouts.Features:- Dual-Axis Transformation: Define independent angles for Primary and Secondary axis.- Flexible Ordering Logic: Choose how children fill slots: STANDARD, SPIRAL (center-out), REVERSE, or BOTTOM_UP.- Editor Debugging: Real-time editor visualization of the grid structure with color-coded slots (Red: Occupied, Blue: Empty).
Fluid simulation running on the GPU.
Implements a TileProps class for more flexible tile custom data. This allows the use of enums, meaning a tile can have a custom drop-down menu for mutually-exclusive states: e.g Floor/Wall/Door or similar.TileProps resources are automatically added to each tile on a tileset if it contains a custom data layer named 'Props' of type Object.A more detailed usage guide can be found in the README.md file.
card game framework for Godot that provides zone-based card management, interactive controls, and flexible layout systems for developing various types of card games.- Permission Control (`ZonePermission`): Governs which objects are allowed to enter a specific zone.- Layout Management (`ZoneLayout`): Manages how objects are arranged, featuring built-in Arc, Pile, and Horizontal layouts.- Display Logic (`ZoneDisplay`): Controls the visual appearance of objects, including hover effects, selection states, and more.- Interaction Handling (`ZoneInteraction`): Processes user input like clicks, drags, and multi-selection.- Sorting Logic (`ZoneSort`): Defines the automatic sorting order for objects within a zone.
ProCam2D is a versatile and feature-rich custom 2D camera node for the Godot Engine, designed to provide industry-quality camera controls for any type of 2D game. This plugin offers extensive customization, including multiple follow modes, smooth transitions, and support for cinematic sequences. With a robust addon system, developers can easily extend its functionality with custom behaviors. Some inbuilt addons include shake effects, grid snapping, and more. ProCam2D is controlled via an autoload, making it accessible from any script in your project. Ideal for developers seeking precise and professional camera behavior, ProCam2D enhances game immersion and player experience.
I have always struggled visualizing my UI elements as I am building them out. This lets you see all your UI Outlines at the same time so you have a clearer view. You can also highlight and see the names of specifc nodes. Works on all control nodes.Editor-only overlay: outlines all Control nodes in the 2D view, adds node-name labels with de-overlap, and highlights selected nodes above othersWhen you first enable it , may need to click on a different ui element to get it to load correctley the first time.
a plugin to handle ascii type render