Plugin Restarter is a handy tool that allows you to quickly restart all the plugins in your Godot workspace or just the selected ones with a simple keyboard shortcut.Features:- Restart all plugins: Quickly restart all plugins in your workspace with CTRL + SHIFT + A.- Restart selected plugins: Restart only the plugins you select using CTRL + SHIFT + S.
A plugin for creating and exporting dialogue trees, Dialogue Nodes extends your Godot editor to allow for creating, testing and incorporating branching dialogues in your game.Features:- Fully featured dialogue editor using graphs to visualize branching dialogues.- In-editor dialogue preview pop-up to test your dialogue without running the game.- Easy to use DialogueBox & DialogueBubble nodes to add to your project and run the dialgues in-game.- Additional features such as bbcodes, variables, character portraits, and more.NOTE: for users upgrading from DN v1.0.3, please go through the release notes to learn how to update your old dialogue files here: https://github.com/nagidev/DialogueNodes/releases/tag/v1.1
An easy way to work on projects in a team. Just check video.It is recommended to use it only for the environment
Joystick for Godot Game Engine
A modular behavior tree implementation addon for Godot4, with a user-friendly, extendable system allowing for adaptive AI that reacts to its environment and performs many actions without the code turning spagetti with each iteration.With this addon you can make complex NPCs to populate your world, or bosses that can go through multiple phases with the combination of simple actions and flow control.
This tool provides an API for connecting to M8 Tracker devices (both headless and physical) and allows you to control it, retrieve its display, and more.
A basic file search add-on for Godot 4.3+, similar to the existing "Quick Open" prompt, but with a bit of customization, and defaults prioritizing the searching of script, scene, and resource files.
This facilitates a basic chat interface with the Claude 3.5 Sonnet API. I have found Claude to be the best AI available for gdscript and godot shaders, but available tools are limited. An API key is required (and API keys require funding a wallet). Your API key must be set in the project settings. Visit https://console.anthropic.com/settings/keys for a key.
GEIP (Godot Easy Input Remap) is a simple and lightweight addon for the Godot Engine that allows developers to easily integrate customizable input remapping systems into their projects.
This plugin provides the ability to parse simple TOML files and serialize data back into the TOML format within the Godot Engine. It supports basic parsing of dictionaries and arrays of objects, as well as commonly used data types. The primary goal is to offer a foundational TOML parsing capability that can be extended and improved over time.Please note: This plugin is in the early stages of development (version 0.1.0). It is not feature-complete and is considered barebones at this point. The purpose of releasing this initial version is to gauge interest and receive feedback from the community.
This extension enables safe, fast and low-latency modding support for Godot games. It's currently a work-in-progress.Check out view files to find a browser demo and a showcase project.
GUT for Godot 4.Requires Godot 4.3. Earlier versions can be found on github: https://github.com/bitwes/Gut/releasesGUT stands for Godot Unit Testing and...as you may guess, it is a tool for creating and running tests.Features* Run tests easily through the Godot Editor, Command Line, or VSCode.* A plethora of asserts and utility methods to help make your tests simple and concise.* Support for Inner Test Classes to give your tests some extra context and maintainability.* Doubling: Full and Partial doubles, Stubbing, Spies.* Parameterized Tests* Export results in standard JUnit XML format.More info can be found in the wiki: https://gut.readthedocs.io/en/latest/