A simple plugin to enable the ability to quickly open folders in a desired code editor (any editor that accepts its launch command + the directory should work, I have only tested VSCode and Rider). This is adapted from a C# plugin made by Creta Park.
The Zalance SDK demonstrates how to work with the Zalance payment system in your game. It supports API calls for retrieving catalog prices, creating checkouts, and checkout status. It also provides UI controls for stores and checkout pages.
This plugin adds a Container which aligns its children in a circle. There are some options to tweak the visuals for the children.
Moves the FileSystem dock to the bottom of the editor, similar to Unreal Engine's Content Browser. Click on the FileSystem button at the bottom of the window or use Ctrl+Space to open it.
Talo is an open-source, self-hostable backend for your games with services designed to help you build games faster.The Godot plugin provides convenient utilities and examples to get up-and-running in minutes. The Talo dashboard gives you full visibility over your game including your players and their actions.You can currently:- Identify players- Store persistent data across players- Track events (levelling up, finding loot, etc)- Display high scores with leaderboards- Store and load player saves- Load game config options and flags from the cloud
A straight-forward logging addon for Godot 4.x to centralize and customize your Debug output for your project. - Customizable rich-text console outputs with BBCode.- Class name detection (GDScript)- Toggleable logging levels: Debug, Warning, Error.- Show full stack or last stack_frame for each LogLevel individually- Instance numbering to differentiate the ouput from different instances- Many settings, to make sure you get the most out of your logs!
Confirma is a lightweight and intuitive unit testing tool for Godot game engine (C#).Features: Writing and executing tests in C# Custom assertion library Independent of Godot editor (but can be accessed from Godot) Simple syntax for writing tests Parametrized tests Parallelized tests
Godot Plugin Updater a Godot plugin for Godot plugin makers to give their plugins an easy in-editor updating.Why was this made?Publishing new versions of your plugin to the Godot Asset library is slow and not easily automated. There's also no official or mature dependency management system for Godot. There are a few plugins that use similar updating approaches but their update mechanisms aren't easily reusable by other plugin makers.There is a proposal (#8451) to solve this missing of functionality in Godot, but it is understandably difficult to pick a solution because there are a lot of trade-offs.Having no obligation to make everyone happy, this tool was made to solve the pain for some projects with simple needs.
This Godot Engine plugin provides a useful cheat sheet containing the most important naming conventions as well as the recommended order of elements in your code.
This plugin allows you easily extract metadata from MP3 files like artist, album, track name etc. alongside with embedded images
This plugin provides a debug camera for Godot 4 projects, allowing for easy navigation and debugging within both 2D and 3D environments.
Data Table Control that takes Array[Dictionary] data (e.g. SQLite queries return data in this format, but any data in this format will work) and displays it in a paged table format. Features include, column sort, resizable column width, configurable page size and more.