This plugin is a Control that displays a radial progress indicator with several options.See the README.md file for more information.The plugin is a Godot 4 update of the Godot 3 asset https://godotengine.org/asset-library/asset/497If installing from the Godot Editor AssetLib tab, only the folder addons/radial_progress/ needs to be installed.This has been tested in Godot 4.0.4-stable, Godot 4.1.3-stable and Godot 4.2-rc2.
Dynamic Physical 3D rope that interacts with RigidBody3D.License at: https://github.com/Skyquakers/godot-rope3d/blob/develop/addons/rope3d/LICENSE.txt
Godot3To4FileConversion is an addon consisting of three GDScript classes that enable certain files written in Godot 3 to be read in Godot 4.Specifically, it provides solutions for these problems:* Encryption change in class ConfigFile* Encryption change in class File (Godot 3) / FileAccess (Godot 4)* File.store_var()/FileAccess.get_var() incompatibility due to changes in the enum Variant.Type valuesTested in Godot 4.0.4-stable, 4.1.3-stable and 4.2-stable, using test files created in Godot 3.5.3-stable.If installing from the Godot Editor AssetLib tab, only the folder addons/godot_3_to_4_file_conversion/ needs to be installed.
Godot plugin that allows to edit PackedVector2Array as a polygon in the 2D scene view.This plugin provides a new resource Vector2ArrayResource which contains a property data of PackedVector2Array type. The Vector2ArrayResource is a wrapper for PackedVector2Array. When this resource is added to a node, and it is active, the plugin will provide functionality for easy editing data of the array.
This demo shows a glowing outline and blur shader in Godot 4.Goes with this video here: https://youtu.be/LZwCtVmVDlESee all my assets here: https://godotengine.org/asset-library/asset?user=ThinkWithGames
Click and drag to connect nodes with wires, and with the toggle option of allowing wires to cross, or if only horizontal and vertical directions are allowed Video here and below: https://youtu.be/WFjBl-ggJyoSee all my assets here: https://godotengine.org/asset-library/asset?user=ThinkWithGames
It gives you two new nodes:- WebSocketServer- WebSocketClientthat allow you to create WebSockets clients or servers easily and quickly
Add a developer console to your game. Requires Godot 4.0+ .NET.This system gives you the ability to do a lot of things already and is very easy to extend. Check out the YouTube video for a feature overview and instructions for adding your own console commands.
Generates a triangular grid.Tutorial/ showcase video here: https://youtu.be/3sPry9DXuIgSee all my assets here: https://godotengine.org/asset-library/asset?user=ThinkWithGames
Godot Resource Groups is a library for dynamically loading resources in Godot. In Godot you can only load resources if you know their paths in advance. This means you will need to hard-code all resource paths. This is not only error-prone it also prevents bulk-loading of resources unless you hard-code each and every resource path.With this library you can define resource groups - a set of resources that belong together. You can then load these resources from your game code with a single line without having to hardcode the paths to the resources and doing any directory scanning. This is useful in a variety of situations:- you want to load all resources in a folder (e.g. all levels in your game to make a level selection screen)- you want to pre-load resources to avoid stuttering when loading them for the first time- you want to load resources from a mod without hard-coding any pathsResource groups are defined with path expressions and wildcards so they are resilient to changes in your project structure and automatically update when you add, remove or rename resources.
Tracer is an addon for godot 4 for structured, customizable traces, heavily inspired by tracing.✨ Features- Multiple log levels and filtering- Colored output- Useful information such as the script a span is located in, the current thread id and timestamps- Modular design- Support for custom writers*icon sprite is from Terraria*