I really wanted an easy way to export a scene and all of the dependencies.Enable the addon, then use Project -> Tools -> Export Resource. Choose the scene and then choose the output directory.
SKD for connecting some Unity Gaming Services (UGS) to Godot 4+ (C# Mono), currently supporting authentication, leaderboards, and Cloud Save.Learn more at: https://github.com/Tirtstan/Godot-Unity-Gaming-Services
Adds Constructive Solid Geometry blocks with configurable colors and styles for dev textures(Textures use triplanar mapping and thus scale nicely)You can use them for Grayboxing/Blockouts etc.Uses Kenny's prototype textures, which you can find herehttps://kenney.nl/assets/prototype-textures (CC0)
Frog Subtitles is a Godot plugin that add custom nodes to easily add subtitles on a video or audio stream. It works by directly importing a standard srt files.This plugin has been developed by Frog Collective.
Adds a tool to combine MeshInstance3Ds into one MultiMeshInstance3DChanges since last version:- Added parent name and type indicator to figure out exactly which meshes will combine- Added collision support for summarizing multiple Staticbodies into one (Watch out for non-uniform scaling of these Staticbodies though!)- Added scaling support, including non-uniform scaling- Improved console output for tracking down exactly what is happening during combination- Instead of replacing the meshes, it just adds the MultiMeshInstance now, in case something goes wrong in the conversion- Added seperators inbetween combination-options for more readable design
Plugin designed to be generic and usable for any kind of game.The system is called Thoth from the Egyptian deity that was the holder of knowledge and patron of scribes, so Thoth is in charge of saving your game.If you want to support me : https://www.stupidrat.com/senselessIf you wish to pledge to help me I also have a Patreon page.https://www.patreon.com/c64cosminDocumentation : https://stupidratstudio.github.io/thoth/Contact & Support : https://discord.gg/FX5NaQHcjS
An object pool for Godot .net
# csv-animations-builderThis is a plugin for Godot that reads properties from a CSV file, creates animations based on the data, and integrates them into the `AnimationPlayer`.## How to Use### Preparations- Ensure your scene includes a `Sprite2D` and an `AnimationPlayer`, with the `Sprite2D` set as the root node.- Prepare a CSV file following the format provided in the example [here](addons/csv-animations-builder/example/Atlas_Animations_Data.csv). See [CSV File](#csv-file) for more details.- Have an image containing all the frames for your animations, either as an Atlas or a Sprite Sheet. This image will serve as the texture for your `Sprite2D`.## Importing the CSV- In the editor, select the CSV file and navigate to the 'Import' tab.- Choose 'CSV Data' as the import type.- Click the 'Import' button below.## Adding the Node to Your Scene- Add the `AnimationsImporter` node as a child of your `AnimationPlayer`.- Assign your CSV file to the `Csv Resource` property.- A list will appear showing the animations that will be configured in the `AnimationPlayer`.- Click on 'Import Animations'.- The existing animations in the `AnimationPlayer` will be removed and replaced with the new ones from the CSV.## Intention- The purpose of this plugin is to allow your artist, animator, or you (Hi, solo developer), to manage the CSV with all updates or changes to the animations. Whenever the CSV is updated, simply re-import the CSV and re-import the animations through the node. You won't have to add animations by hand anymore!## CSV File- The CSV file should contain the following columns: - animation_name: The name of the animation. - frame_coords_start_x / frame_coords_start_y: Coordinates in pixels of the lower-left corner of the region encapsulating this animation on your atlas. - frame_size_x / frame_size_y: The size of this animation region in pixels. - frame_duration_ms: The duration each frame appears on the screen in milliseconds. This is the inverse of frames per second. - frame_count: The number of frames in your animation. - autoplay_on_load: Specifies whether this animation should play upon game start. Set this to true for only one animation. - loop: Indicates whether this animation should repeat (loop) upon completion.
A 3D gizmo to make a simple arrow.
A tool to extract a specific surface from a MeshInstanceAdds a menu next to the inspector menu to turn a Surface into it's own Mesh
A simple node which adds proximity prompts (similar to the roblox implementation).Make sure to enable the plugin in ProjectSettings!
LOD generator addon for Godot 4.x, suitable for mesh quality ingame settings.