A super simple Camera Shake plugin for 3D Godot projects. Easy to use and contains 3 different example use cases to show you a variety of ways it can be used to suit your project requirements!
# Node Distance Tool for GodotThe Node Distance Tool is an addon for Godot Engine that allows users to select two 3D nodes and measure the distance between them. It creates a line connecting the nodes and displays the measured distance in the scene. This addon is useful for developers who need to measure distances between objects during game or simulation development in Godot.## Features- Select two 3D nodes and measure the distance between them.- Visualize a line connecting the two nodes.- Display the rounded distance in meters between the nodes.- Shortcut "Q" for easy selection and measurement.- Option to reset measurements (remove all lines and labels) with a dedicated button.## How to Use1. Install the addon in your project's addons folder in Godot.2. Enable the addon in "Project > Project Settings > Plugins".3. In the 3D scene editor, select the first node and press "Q".4. Select the second node and press "Q" again to measure the distance.5. Use the reset button to remove the measurement lines and labels, if necessary.## Requirements- Godot Engine version 4.0 or higher.
HCoroutines is a library that helps you write game logic in an intuitive way by bringing the concept of hierarchical coroutines to Godot for the C# language.This tool has been specifically designed for the Godot game engine, making it a breeze to work with features that would otherwise be a headache to integrate with:- Handles features specific to Godot, such as signals, tweens and delays.- Allows you to run code either in _Process() or _PhysicsProcess() frames.- Out of the box support for pausing coroutines when the game is paused.In addition to the above, this library also offers:- Native support for async programming and tasks.- Easy to use interface to minimise boilerplate and increase readability.- Wide array of built-in coroutine types to handle common tasks.
Plugin for procedural generation of 3D trees of varying complexity.Supported Godot Engine Versions:Godot 4.0Godot 4.1Godot 4.2Godot 4.3
A GDScript Implementation of EventSource, a Web API available in Browsers and JavaScript for reading Server Sent Event Streams (SSE).It comes with exhaustive docs and implements the spec fully and is licensed under the MIT License.To contribute, raise issues or view the source code go to https://gitlab.com/DaGammla/godot-http-event-source
ThemeGen — Possibly the best theming solution for Godot to date, setting a new standard to keep you sane while developing themes for complex user interfaces.ThemeGen is a tool for Godot that allows you to easily create themes using GDScript code. The advantage over the UI theme editor is that you can reuse styles, recombine them, and effortlessly reuse and share colours between components.It can also help you to use semantic colours, and to create multiple theme variations, e.g. a dark theme and a light theme.For usage instructions, please see the README: https://github.com/Inspiaaa/ThemeGen
Instantly create easy to modify 2D platformer player characters with built in features like coyote time, jump buffering, jump buffering, dashing, crouching, rolling, wall jumping/latching/sliding, and more!New:Hold __ to Run and Crouching and Roll now work together!Jumps > 1 no longer bug when against walls!Updated instructions.
Simple drop-in node for Google Oauth2.You get your desktop app credentials from Google, plug them in to a dictionary, and create a node. Now you can get verified user emails and names for logins, high scores, saves, etc!
Onscreen Output is a logging tool made for Godot 4 that allows you to print messages to the screen for debugging and development purposes.It is a fork of Screen Console by joaoh82.Usage:Note that the singleton name can be changed in configuration.Output.print("Hello, World!")Configure the add-on by editing config.tres
A lightweight Godot addon that turns your bool button-like checkboxes into real buttons. Just in place. Without changing the code logic or having dependencies. It's easier than you might think.Just download the addon and enable it in your project settings. Prefix your bool exports with btn_ and enjoy your buttons. Reload the scene (Scene > Reload Saved Scene) if you see no buttons.For more info see https://github.com/domske/godot-addon-simple-tool-button
Automatically increments your export presets' version codes on (non-debug) export.Note that it increments ALL version codes for every export by default.
Made in collaboration with Cup Nooble.https://cupnooble.itch.io/