This is a demo of the HTerrain plugin I made for Godot Engine 3. It exists as a separate repo in order to keep the core repository clean.For latest plugin version: https://github.com/Zylann/godot_heightmap_native_pluginTextures are from http://cc0textures.com/home
[For Godot 3.1] WAT is a Testing Framework. It allows you to easily create test scripts and quickly run many at a time. You can find the documentation @ https://wat.readthedocs.io/en/latest/
Client for communicating with Nakama, an Open Source game backend, using Nakama's complete REST and realtime APIs.While this client still works, there is now an official Nakama client for Godot written in GDScript, which is what I'd recommend using in new projects:https://godotengine.org/asset-library/asset/606
Godot-Stuff Logger (gs_logger)A GDScript based logging utility, it provides a very low level way to debug your Games. There are different Appenders and Layouts available that let you control how the logger output is delivered.Features* low overhead* simple to include in your projects* eight different logging levels* output to console or filesystem* html output available (experimental)This version supports the Godot Version 3.1 releases.For more information follow this linkhttps://gitlab.com/godot-stuff/gs-logger/blob/master/README.md
This tool adds a GDCharts Control node.It allows you to create fancy line charts and pie charts.
This tool allows typing with fonts made from a collection of PNG images.
A colorblindness simulator to help you design for everyone.
The official open-source Godot client for Nakama server written in GDScript.Nakama is an open-source server designed to power modern games and apps. Features include user accounts, chat, social, matchmaker, realtime multiplayer, and much more.This client implements the full API and socket options with the server. It's written in GDScript to support Godot Engine 3.1+.Full documentation is online - https://heroiclabs.com/docs
C# Godot translation of the following Godot example: https://godotengine.org/asset-library/asset/117
C# translation of the following example: https://godotengine.org/asset-library/asset/121
Payment system for in-game purchases using LNP/BP.With insert-coin(s) you can implement coin-op, pay-per-use business models, capable of micropayments even lower than $0,001!You can now offer players fast and reliable in-game purchases, without middlemen or banks. By using cryptocurrency you benefit from near-zero payment fees which allows for real-time, in-game 'streaming payments'.Insert-coin(s) uses Lightning Network Protocol (LNP), the latest payment-technology on top of Bitcoin Protocol (BP).
Todot is a Kanban Style Todo Plugin for Godot.