Atlas importer plugin for other texture pack toolsLoad packed atlas texture to filesystem and can be used in godot.Current support tools and formatsTexturePacker : Generic XMLTexturePacker : JSON hashAttila : JSONKenney Spritesheet : Atlas from Kenney assetsLibGDX: (Atlas from LibGDX Framework, which has a nice GUI tools - GDX Texture Packer (https://github.com/crashinvaders/gdx-texture-packer-gui))
Import TileMaps from Tiled Map Editor (http://mapeditor.org). This imports each map as Godot scene which can be instanced or inherited.If you like this plugin, consider buying me a (maybe monthly) beer on https://liberapay.com/vnenNew on 1.6* Fix a bunch of long-standing bugs.* Tile properties can inserted into TileSet metadata.* A few changes to make the imported scene closer to Tiled display.New on 1.5* Fix a bug that caused infinite loops on some maps.New on 1.4:* Navigation polygon now is set correctly.* TileSets with non-sequential IDs are supported.* Fix issue with absolute paths in the TMX.* Now it allows tile images with unmatched sizes.New on 1.3:* Detect polygons to select if it's convex or concave.* Sort polygons' vertices to ensure they are in the order Godot expects.* Support for post-import script.* Fixed bug that failed to import polygonal collision shapes.* Fixed bug that caused infinite loop when the re-import errored.New on 1.2:* Support for image and object layers.* Custom properties now become metadata.New on 1.1:* Support for isometric maps.* Custom TileSet image flags.* A few bug fixes.Features:* Accept both .json and .tmx formats.* Import TileSets and Images as separate or embedded resources.* Import collision, navigation and occluder shapes (if the objects are of the given type).* A few options to tweak the import.