This demo shows how to load levels from txt files for tilemaps, though the same ideas could be applied to non tilemap levels.Goes with my tutorial video here: https://youtu.be/MJGahJywGi0
This is a demo of a simple chat implemented using WebSockets, showing both how to host a websocket server from Godot and how to connect to it.Language: GDScriptRenderer: Compatibility
This is a sample showing how to use WebSockets along with the Multiplayer API in Godot: https://docs.godotengine.org/en/stable/tutorials/networking/high_level_multiplayer.htmlLanguage: GDScriptRenderer: Compatibility
This demo shows how to make an enemy follow the player using NavigationRegion2D.Goes with my tutorial video here (and linked below): https://youtu.be/Ykz7W9BHzPg
A multiplayer implementation of the classic bomberman game. One of the players should press "Host", while other player(s) should type in the host's IP address and press "Join".Language: GDScriptRenderer: Compatibility
a basic 5x5 lights out puzzle demo,all assets and shaders are custom made and free to use under CC0
A rough remake of the first FNAF entry in the Godot Engine.It is recommended that you use v4.2.1 stable official version of Godot.
Layered Sprite is a Godot tool to easily divide a sprite in layers. It can be used for customizable characters.
This CharacterBody2D controller demo was created with the intent of being a decent starting point for Precision Platformers using Godot. Instead of teaching the basics, I tried to implement more advanced considerations seen in the following video: https://www.youtube.com/watch?v=2S3g8CgBG1gThat's why I call it 'Movement 2'. This is a sequel to learning demos of similar a kind.After playing around with the demo, you could potentially just copy over the Player.gd script and form it to your needs. Another option is to take the project as is and add to or subtract from it until you have a complete game.This project is also on itch.io: https://theothetorch.itch.io/movement-2
demo version: Godot 4.4 rc-3 .NETThis tool allow you Import PMX model. And import vmd animation to animate camera and model. This plugin depends on BulletSharpPInvoke.You can get libbullectc.dll from BulletSharpPInvoke's demo. Copy it to project directory. The link is below.https://github.com/AndresTraks/BulletSharpPInvoke/releasesTo compile BulletSharpPInvoke, you can check out my fork.https://github.com/sselecirPyM/BulletSharpPInvokeVideo Tutorial (Chinese):https://www.bilibili.com/video/BV1pKY3e5EHn/
This project shows how to create custom BBCode Tags for RichTextLabelsGoes with my tutorial video here: https://youtu.be/8CZfqdUd3bM
This is a minimal sample of connecting two peers to each other using WebSockets.Language: GDScriptRenderer: Compatibility