An experimental musical instrument, made with Godot 3.1.The idea is that there are multiple emitters on the screen that periodically spawn balls. When the balls touch a line, a sound is emitted. The kind of sound depends on the color of the ball, and the pitch of the sound depends on the velocity of the ball.You can draw lines by holding the left mouse button and erase them again by pressing the right mouse button.You can get the executables here: https://bauxite.itch.io/balldrop
This is an orange brick material, as commonly used in building construction or walkways.Textures originally created by Soady3D on Facebook.
# AllSky Free : Godot Edition## AboutThis is the Godot edition of AllSky Free, a free Unity skybox package.It contains a set of 10 skyboxes for use in your environments, plus demo scenes with lighting.I hope you find them useful!## TechnicalTexture format: Each sky is provided as a panorama texture.Each individual sky has a Godot scene with a World Environment node, plus a demo landscape with example lighting and fog pass for reference.The import resolution and type of compression used on the sky textures is entirely up to you. It should be set at a level which you feel utilises appropriate amounts of memory for your game amd platform, taking into account the amount of compression artifacts that you feel are acceptable.## WhoThis asset pack is by Richard Whitelock.A game developer, digital artist & photographer.20+ years in the games industry working in a variety of senior art roles over 20 titles. Particularly experienced in environment art, lighting & special FX.Currently working on various indie game & personal projects. http://www.richardwhitelock.com
Analog stick suitable for using in games on mobile devices and tablets (all touch screen devices)made by Jakub Grzesik (http://www.kivano.games/)ported to v 3.1 and example by (Sami Hadef)permission by Jakub Grzesik
A mole game
A basic first-person character for easy implementation.
This is a muddy ground material; dirt or soil; dry enough to have come apart, but with a gleam of moisture to it, as if it has lately rained on this barren muck.Textures originally released to CC0 by Joao Paulo of 3dtextures.me
Payment system for in-game purchases using LNP/BP.With insert-coin(s) you can implement coin-op, pay-per-use business models, capable of micropayments even lower than $0,001!You can now offer players fast and reliable in-game purchases, without middlemen or banks. By using cryptocurrency you benefit from near-zero payment fees which allows for real-time, in-game 'streaming payments'.Insert-coin(s) uses Lightning Network Protocol (LNP), the latest payment-technology on top of Bitcoin Protocol (BP).
This is a spectral visualizer that analyzes the frequencies of music and sound, written in Godot 3.1. The bar's length and intensity depend on the amplitude of its corresponding frequency.Important: this requires at least Godot 3.1 Alpha Mono edition. Older versions, such as Godot 3.0.x, will not work.Additionally, you need to install some packages using nuget before running the project. See the readme for more information on how to do this: https://github.com/Bauxitedev/spectral-visualizer/blob/master/README.md
A bench marking project for Godot 3.1 2D Lighting and Shadows.
A simple Godot 2D game which will help you to learn godot's bases and to manage ia
The Godot Open Dialogue is a non-linear conversation system that uses JSON files to handle complex dialogues.