A shader that mimics the effect of a CRT TV (those old ones).
Interior Mapping Shader for Godot Engine 3.1 later
a shader that uses 255x255 px images to change the color of the object it's applied to!
This simple and elegant shader allows you to outline your sprites. You can make it smooth, sharp, wide, narrow, change it's color and more! It is very easy to use and works perfectly.
An ocean shader that incorporates foam
# AllSky Free : Godot Edition## AboutThis is the Godot edition of AllSky Free, a free Unity skybox package.It contains a set of 10 skyboxes for use in your environments, plus demo scenes with lighting.I hope you find them useful!## TechnicalTexture format: Each sky is provided as a panorama texture.Each individual sky has a Godot scene with a World Environment node, plus a demo landscape with example lighting and fog pass for reference.The import resolution and type of compression used on the sky textures is entirely up to you. It should be set at a level which you feel utilises appropriate amounts of memory for your game amd platform, taking into account the amount of compression artifacts that you feel are acceptable.## WhoThis asset pack is by Richard Whitelock.A game developer, digital artist & photographer.20+ years in the games industry working in a variety of senior art roles over 20 titles. Particularly experienced in environment art, lighting & special FX.Currently working on various indie game & personal projects. http://www.richardwhitelock.com
2D/3D Mosaic Shader for Godot Engine 3.1 later
Asset that uses a viewport to generate a panoramic sky using a rayleigh and mie scattering raymarcher. Includes a sample project (be sure not to overwrite your project if you extract the whole repository)
This is an orange brick material, as commonly used in building construction or walkways.Textures originally created by Soady3D on Facebook.
This is a muddy ground material; dirt or soil; dry enough to have come apart, but with a gleam of moisture to it, as if it has lately rained on this barren muck.Textures originally released to CC0 by Joao Paulo of 3dtextures.me
Pulsating light shader for round objects.This shader is based on the dot product between the face normal and the camera view vector, so it works best on smooth round surfaces with many triangles, ideally spheres.The shader has the following parameters:Albedo: base object color. Albedo's alpha channel works, but avoid using it for transparency. It is implemented to support alhpa in textures. For global transparency, use the Opacity parameter instead.Albedo Texture: texture for albedo. Alpha channel works.Saturation: higher values increase the flat color area in the center, with fast alpha slope on edges. Lower values cause blurred, softer gradients in the edges.Pulse Rate: how many times the light pulses per second.Pulse Intensity: how big the light becomes during pulses, relative to original object size. Pulses are created by moving the vertices along the triangles' normals during rendering. If applied to collideable objects, the collision shapes are unnafected.Opacity: alpha. Use this in animations to make objects fade in or out.May work with GLES2 but not tested.
An very performant ocean shader that uses only a few generated normal maps to create the illusion of an actual ocean