A bench marking project for Godot 3.1 2D Lighting and Shadows.
Analog stick suitable for using in games on mobile devices and tablets (all touch screen devices)made by Jakub Grzesik (http://www.kivano.games/)ported to v 3.1 and example by (Sami Hadef)permission by Jakub Grzesik
The Godot Open Dialogue is a non-linear conversation system that uses JSON files to handle complex dialogues.
A mole game
A basic first-person character for easy implementation.
An experimental musical instrument, made with Godot 3.1.The idea is that there are multiple emitters on the screen that periodically spawn balls. When the balls touch a line, a sound is emitted. The kind of sound depends on the color of the ball, and the pitch of the sound depends on the velocity of the ball.You can draw lines by holding the left mouse button and erase them again by pressing the right mouse button.You can get the executables here: https://bauxite.itch.io/balldrop
Payment system for in-game purchases using LNP/BP.With insert-coin(s) you can implement coin-op, pay-per-use business models, capable of micropayments even lower than $0,001!You can now offer players fast and reliable in-game purchases, without middlemen or banks. By using cryptocurrency you benefit from near-zero payment fees which allows for real-time, in-game 'streaming payments'.Insert-coin(s) uses Lightning Network Protocol (LNP), the latest payment-technology on top of Bitcoin Protocol (BP).
This is a spectral visualizer that analyzes the frequencies of music and sound, written in Godot 3.1. The bar's length and intensity depend on the amplitude of its corresponding frequency.Important: this requires at least Godot 3.1 Alpha Mono edition. Older versions, such as Godot 3.0.x, will not work.Additionally, you need to install some packages using nuget before running the project. See the readme for more information on how to do this: https://github.com/Bauxitedev/spectral-visualizer/blob/master/README.md
A simple Godot 2D game which will help you to learn godot's bases and to manage ia
this is a project made to test the multiplayer api, not necessarily the best implementation though
Use Kenney's 2D graphics as Godot's resources to start playing and prototyping games with easy drag 'n' drop content.Support the project at:https://pigdev.itch.io/godot-sandbox
1000 years after post-apocalyptic Earth, many form of lifes went extinct, including humans. An alien robot series, called Minilens, are cleaning up earth and collecting surviving flora. The game is won by destroying all Radioactive Barrels and collecting surviving flora. The drawback is that Minilens can't jump.