2D/3D Mosaic Shader for Godot Engine 3.1 later
An ocean shader that incorporates foam
A basic first-person character for easy implementation.
A shader that mimics the effect of a CRT TV (those old ones).
A bench marking project for Godot 3.1 2D Lighting and Shadows.
Pulsating light shader for round objects.This shader is based on the dot product between the face normal and the camera view vector, so it works best on smooth round surfaces with many triangles, ideally spheres.The shader has the following parameters:Albedo: base object color. Albedo's alpha channel works, but avoid using it for transparency. It is implemented to support alhpa in textures. For global transparency, use the Opacity parameter instead.Albedo Texture: texture for albedo. Alpha channel works.Saturation: higher values increase the flat color area in the center, with fast alpha slope on edges. Lower values cause blurred, softer gradients in the edges.Pulse Rate: how many times the light pulses per second.Pulse Intensity: how big the light becomes during pulses, relative to original object size. Pulses are created by moving the vertices along the triangles' normals during rendering. If applied to collideable objects, the collision shapes are unnafected.Opacity: alpha. Use this in animations to make objects fade in or out.May work with GLES2 but not tested.
Interior Mapping Shader for Godot Engine 3.1 later
A simple Godot 2D game which will help you to learn godot's bases and to manage ia
An very performant ocean shader that uses only a few generated normal maps to create the illusion of an actual ocean
Payment system for in-game purchases using LNP/BP.With insert-coin(s) you can implement coin-op, pay-per-use business models, capable of micropayments even lower than $0,001!You can now offer players fast and reliable in-game purchases, without middlemen or banks. By using cryptocurrency you benefit from near-zero payment fees which allows for real-time, in-game 'streaming payments'.Insert-coin(s) uses Lightning Network Protocol (LNP), the latest payment-technology on top of Bitcoin Protocol (BP).
a shader that uses 255x255 px images to change the color of the object it's applied to!
This simple and elegant shader allows you to outline your sprites. You can make it smooth, sharp, wide, narrow, change it's color and more! It is very easy to use and works perfectly.