Extension for using the Lua programming language in Godot 4.3+- Use Lua to script Godot objects like Node and Resource- Create additional Lua states to support modding in your game, as many as you need!- Supports Godot APIs in Lua: work with variants, Godot classes, load code from "res://..." and more!- Supports Lua objects in GDScript: access LuaState, LuaTable, LuaFunction, LuaCoroutine and more!Check out the project page for more information:https://github.com/gilzoide/lua-gdextension
Enables access to Google Play Store's in-app review functionality.Installation Steps:- click `Download` button- on the installation dialog... -> keep `Change Install Folder` setting pointing to your project's root directory -> keep `Ignore asset root` checkbox checked -> click `Install` button- enable the plugin via `Project->Project Settings...->Plugins` in the Godot Editor- for usage info, see https://github.com/cengiz-pz/godot-android-inapp-review-plugin/blob/main/README.md
Allows displaying of Admob ads on Godot apps that are exported to the Android platform.Installation Steps:- delete any previous versions of the plugin- click `Download` button- on the installation dialog... -> keep `Change Install Folder` setting pointing to your project's root directory -> keep `Ignore asset root` checkbox checked -> click `Install` button- enable the plugin via `Project->Project Settings...->Plugins` in the Godot Editor- for usage info, see https://github.com/cengiz-pz/godot-android-admob-plugin/blob/main/README.md
A Native Database Addon for Godot 4I wanted to easily manage Resources for online Godot projects in an database without needing to write project-specific code for serializing, transmitting, deserializing, and validating those Resources.Alexandria is a project attempting to fulfill this niche. The primary goal is to help facilitate the creation of online games in Godot without necessarily writing any networking code."Alexandria" is the name of the overarching project, but it's made up of various individual plugins; alexandria.netclient is a client-side interface for remote database interactions.A pre-built database server application can be found at the releases page: https://github.com/BtheDestroyer/godot-alexandria/releasesA "Getting Started" guide can be found in the project's README: https://github.com/BtheDestroyer/godot-alexandria?tab=readme-ov-file#getting-started
Android Deeplink Plugin allows processing of Android application links that enable direct navigation to requested app content.Installation Steps:- click `Download` button- on the installation dialog... -> keep `Change Install Folder` setting pointing to your project's root directory -> keep `Ignore asset root` checkbox checked -> click `Install` button- enable the plugin via `Project->Project Settings...->Plugins` in the Godot Editor- for usage info, see https://github.com/cengiz-pz/godot-android-deeplink-plugin/blob/main/README.md
Allows sharing of text and images with other apps on Android platform.Installation Steps:- click `Download` button- on the installation dialog... -> keep `Change Install Folder` setting pointing to your project's root directory -> keep `Ignore asset root` checkbox checked -> click `Install` button- enable the plugin via `Project->Project Settings...->Plugins` in the Godot Editor- for usage info, see https://github.com/cengiz-pz/godot-android-share-plugin/blob/main/README.md
Allows scheduling of local notifications on the Android platform.Installation Steps:- click `Download` button- on the installation dialog... -> keep `Change Install Folder` setting pointing to your project's root directory -> keep `Ignore asset root` checkbox checked -> click `Install` button- enable the plugin via `Project->Project Settings...->Plugins` in the Godot Editor- for usage info, see https://github.com/cengiz-pz/godot-android-notification-scheduler-plugin/blob/main/README.md
GDLinter is an addon for Godot Engine that runs gdlint on save to automatically lint your GDScript as you code.NOTE: This plugin only runs if "gdlint" is installed. Instructions available at https://github.com/Scony/godot-gdscript-toolkit
Music controller that keeps music playing between scenes and blends tracks.For usage information, visit the following:https://github.com/Maaack/Godot-Music-Controller/blob/main/README.md#usage
Plugin for existing Godot projects. It has a main menu, options menus, pause menu, credits, scene loader, extra tools, and an example game scene.Created in collaboration with members of the Godot Wild Jam community.For usage information, visit the following: https://github.com/Maaack/Godot-Game-Template/blob/main/README.md#usage
Template with options menus and persistent settings.Created in collaboration with members of the Godot Wild Jam community.For usage information, visit the following:https://github.com/Maaack/Godot-Options-Menus/blob/main/README.md#usage
Template with a main menu, options menus, pause menu, credits, scene loader, extra tools, and an example game scene.This is identical to the Game Template, except for the opening has the GWJ logo and a space for the theme + wildcards to go.Created in collaboration with members of the Godot Wild Jam community.For usage information, visit the following:https://github.com/Maaack/Godot-Game-Template/blob/main/README.md#usage