This addon for Godot provides an energy shield that can be easily integrated into your scenes. You can use either the shield_plane.tscn or shield_sphere.tscn directly, or apply the shader to other materials. Note that some adjustments may be needed to ensure proper functionality on meshes other than planes and spheres.Showcase Video: https://youtu.be/0YiZSrtxtcgGitHub Repo: https://github.com/nojoule/energy-shield
Adds support for Slang shaders in Godot.Features* Simple and straightforward handling of `.slang` files. You can `load("res://something.slang")` and it works exactly how you would expect.* Supports most `.glsl` and `.hlsl` shaders in addition to `.slang`* Supports most major Slang features, including modules.* Uses a high-level API for binding shader parameters, similar to GDShader (`set_shader_parameter(...)`).* Minimizes boilerplate by automatically binding shader parameters for common textures (color, depth, normal/roughness, etc.), current time, shader globals, and more.* First-class support for compositor effects.