A game template for making match3 game
1.Randomly set cell2.smooth3.eliminate small hole and wall4.connect all rooms to main room
This is a simple fps template made for speeding up development of fps games.Main level was made using the devblocks add-on with kenneys dev textures.
This is a thirdperson controller made with C# in the .NET version of Godot 4.0. It doesn't have sounds or a complex model so you just have what you really need.It rotates your input and smoothly rotates your mesh to the camera rotation.You can watch the great demo video
Point and click template for Godot 4
Game jam template for Godot 4Features* Dialogue system* Settings & keybinds* Saving and loading* 2d players (sidescroller, top-down, click to move)* Title screen and credits* Interactable object
Example showing 2d drawing by codeFeatures:line multiline polylinerectanglecirclestring multiline_stringarctexturedashed_linepolygonAlso includes label and button
Example showing a game menu by codeFeatures:3 tabs (Main, Settings, Help)new game, exitcredits with popupresolution selectionfull screen checkboxhelp screen
Example showing widgets by codeFeatures:Button LinkButtonLabelTextureRectPanelCheckBox CheckButtonColorPickerButtonLineEditHSeparatorItemListTreeTextEditMenuBar + PopupMenu
A forest scene that utilises Godot 4's new volumetric fog/lighting system.Just experimenting with Godot 4's new volumetrics system. Managed to get some very pretty looking volumetric lighting and a bit of fog in a forest setting.
The 3 Axies starter 3D: Buba, Pomodoro and Puffy
Load/Surf/Interact with 3D models via URLs at runtime.XR Fragments is a tiny specification for viewing 3D models as linkable AR/VR websites.Address and Control anything inside a 3D model with W3C Media Fragments and URI Templates.Simply SURF a 3D file-verse and design for a Spatial Open Internet with the highest degree of interoperability.