This plugin adds a new TreeNode node to Godot. After having created a resource to this node and attached it the TreeNodeResource script provided, the user can design Dialog Trees in the TreeNode.
'Aseprite import' is an import plug-in for animated sprites created in sprite editor and pixel art tool Aseprite (http://www.aseprite.org/).Aseprite generates sprite sheet and metadata files on export, which are then imported into Godot Engine projects as scene files.Further changes made from Aseprite are merged intelligently into already imported scenes, so that modifications made to nodes and animations are retained.Read the included README.markdown file for instructions and important notes.Sprites used for preview: 'Animated Skeleton' (http://opengameart.org/content/animated-skeleton) by Calciumtrice, used under CC BY (https://creativecommons.org/licenses/by/3.0/legalcode)
A simple, unobtrusive, editor plugin for tracking the time spent on a project.
What it doesIt records your project lifetime (an duration), so you can know when you started and how long you have been working on a project.It also provides some basis analysis of your project like file sizes, file types, line of code etc.This is my first (hello-world) Plugin.Feel free to tell me how to make it more useful..Hope you might find it useful or !:D
The plugin for godot editor to import Sprite atlas into your game project.Supported sprite sheet format:TexturePacker : XMLTexturePacker : JSONAttila : JSONKenneyAssets : XML
TortoiseHg (Mercurial) integration for GodotAdds a few shortcuts so TortoiseHg is opened automatically for the correct folder.The first button allows creating a new local repository so that the current project folder becomes a working copy.v0.12: added a default ignore file that ignores the addon and its readme and license filev0.11: fixed a but that kept the plugin from working under Linux
Lightweight framework for making cutscenes in video games, and making visual novel or adventure games. Write your scripts in SGLscript, a simple scripting/markup language designed for writers, and use an interpreter object to interface that with your game.Comes with examples. Documentation on GitHub.Changelog:v0.1.1: Fixes interpreter unpredictably skipping commands and textv0.1: Initial release
DigiVGamepad is a project aimed to add a virtual joystick for mobile devices using Godot Engine. It's aimed now as a plugin, so feel free to give feedback.
A simple TODO list add-on dock for the Godot game engine. On load, the it looks at all GDScript (.gd) files and scene file built-in scripts (.tscn, .scn, .xscn) for lines containing "TODO: " or "FIXME: " and displays them accordingly.
Godot plugin to show input on Editor's screen. It's thought to be used on video tutorials.
A 2D top-down vehicle controller node. A demo scene is included.