This plugin helps to use the AdMob Plugin created by Poing Studios.Android: https://github.com/Poing-Studios/godot-admob-androidiOS: https://github.com/Poing-Studios/godot-admob-ios
Automatically switches between the day and night UI/syntax theme of Godot at scheduled times.Instruction: Settings are in Editor -> Editor Settings... -> Interface -> Auto Night Mode Supports using latitude and longitude to caculate sun times.Note: If day theme is currently applied, please change it in Interface -> Theme, because day theme in Interface -> Auto Night Mode will be locked. Vice versa.------è‡ªåŠ¨æŒ‰æ—¶åˆ‡æ¢æ—¥å¤œç•Œé¢ã€è¯æ³•高亮主题。说明:在 编辑器 -> 编辑器设置... -> Interface -> Auto Night Mode 里进行设置注æ„:如果æ£åœ¨ä½¿ç”¨ç™½å¤©ä¸»é¢˜ï¼Œè¯·åœ¨ Interface -> Theme é‡Œä¿®æ”¹ç™½å¤©ä¸»é¢˜ï¼Œå› ä¸ºåœ¨ Interface -> Auto Night Mode里的白天主题将被é”定。å之亦然。
A simple branching dialogue editor and stateless runtime.Create your dialogue right in the Godot Editor itself with a simple script-like language and the built-in syntax checker.Then, in your game, use the DialogueManager global to fetch lines of dialogue. There is an example dialogue balloon to help get you started on creating your own to fit in better with your game.
A plugin that adds a Node that allows the creation of chained modifiers for any node property and editor tools to ease its use.Features:- Define any number of property modifiers.- Every node property and type is supported.- Chain multiple modifiers to the same property statically or dynamically.- Change the way two values are combined in the chain thanks to mix modes.- Add/remove and activate/deactivate modifiers at any time.- Modifiers (value, mix mode and active state) keyable in the AnimationPlayer node.- Define custom mix modes for your project.- Custom editors and inspectors to ease the use of the plugin.
JamCountdown is a plugin for Godot 3 to keep track of the time left for a gamejam or other deadlines.
An advanced tool to manage scenes and transitions between scenes.Features:**Recently Added**:1. Loading scenes interactive is possible. (Loading scene code example added)2. Ability to limit how much deep scene manager is allowed to record previous scenes which affects in changing scene to back(previous scene) functionality**All**:1. A fully responsive tool menu structure to manage and categorize your scene2. Save button that saves all scenes in a dictionary3. Refresh button that refreshes the tool with latest saved status of the scenes4. List duplication check for keys5. Smooth transition between scenes6. Ignore folder feature in UI ignores all scenes inside that specific folder that you added in the ignore list7. Categorization for scenes8. Ignore folder section can hide optionally9. Change to previous scenes is possible10. Fully customizable transitions11. Customizable way of entering the first scene of the game12. Reset `Scene Manager` function to assume the current scene as the first ever seen scene (to ignore previous scenes and don't go back to them by changing scene to the previous scene)13. Arrangeable scene categories(they will reset to alphabetic order after refresh or save button pressed)14. Fade in and fade out with different desired patterns15. You can create instance of a scene just by calling the scene with a key16. Transition is so much customizable17. `SceneManager` tool will ignore scenes inside folders with `.gdignore` file beside them
Kanban Tasks - Todo Manager is a kanban board addon for the godot engine.Features- Renamable stages- Tasks with detailed description and titles- Search in tasks and task details- Intuitive drag and drop usage utilising the godot build in drag and drop- Support for shortcuts *- Categories- Different stage layouts with multiple stages per column- Supports all editor themes including light ones* uses godot defaults because the custom shortcuts cannot be accessed
Plugin for easy screen transitions and node references. (More features to come in the future!)Just install and use it directly in your code:SceneManager.change_scene('res://demo/test.tscn')We also have more customization options!SceneManager.change_scene( 'res://demo/test2.tscn', { "pattern": "scribbles", "pattern_leave": "squares })You can now add references to single important nodes (like Player or Tilemap) for easy access without knowledge of your tree structure.SceneManager.get_entity("Player")Read the Wiki for more details https://github.com/glass-brick/Scene-Manager/wiki
A Godot addon to help create and use branching dialogues in your game project.Features include: Dialogue Tree editor Open, Edit, & Save multiple files Multiple Dialogue Trees per file Built-in tester for your dialogue trees DialogueBox node to run your dialogue trees in-game Easily extend/add more nodes for advanced functionality
Add the SfxrStreamPlayer node to generate sound effects inside the editor. Perfect for prototyping and game jams!
Collection of Control, 2D and 3D Nodes. Charts for Godot Engine, made easy.
Create dialogs, characters and scenes to display conversations in your Godot games using a simple visual editor.