A Godot plugin showing comment annotations in your projectThe plugin settings can be changed in the plugin.cfg file.
A single-scene plugin that allows you to generate a spritesheet from a series of images. The images are automatically trimmed based on provided alpha threshold value. You can control padding and number of columns in the resulting spritesheet.To use the tool, select 'Project -> Tools -> Open Spritesheet Generator' in the editor menu (or find it in the command palette), then drag and drop files from your system file explorer onto the opened Godot window and they will be automatically processed. You can then change parameters and save the packed PNG. It will appear in the original directory.New: You can drop a single image to split it into frames and edit the spritesheet. Use RMB to delete images.Check the repo for more info and example images. There's also a stand-alone version.
Import models from Sketchfab to Godot (Godot 4 beta 2+)
A Godot editor addon to batch-modify material assets.Use either the sliders or text input field to change your materials.The text field accepts all material parameters, separated by line breaks. Examples: roughness=0albedo_color=478cc0albedo_texture=res://icon.pngemission_enabled=trueuv1_offset=1, 1, 1
Simple, linux-like, all-in-one, in-game console for development, debugging, cheats and/or any other interaction with your game.GDShell works right away after installation with no need for a complex setup.Add you own commands, don't reinvent the wheel and get right back to the important stuff that makes your game fun!Exclusive for Godot 4.0+
This addon automatically generates a github workflow to publish your game to your itch.io project. Great for use in jams so you can have your playable code live within a couple minutes of pushing to github.
XDate,XTime,XDateTime class and corresponding editorsA Calendar Editor
Generate GDScript quickly by typing brief words or letters.Customize macros inside of the included macros.txt file to suit your needs.
Minimal plugin manager for GodotThis version is only compatible with Godot 4.x, check out godot3(https://github.com/imjp94/gd-plug/tree/godot3) branch for older versionInstall with gd-plug-ui(https://godotengine.org/asset-library/asset/1926) to manage plugins in editor.- MinimalNo dependencies other than Godot and git- Self-containedOne script to run them all- Zero learning curveConfig file written in GDScript- Version freezeFreeze plugins by branch, tag or commit- Reduce remote repository sizeDependencies can now be installed with just a single-line shell command- Clean uninstall*.import files or import resources located in /.import that generated by plugin will be cleaned as plugin uninstalled- Multi-threadedParallel download/installationv0.2.6:Fix download bugAdd help actionv0.2.5:Completely fix stuck while executing commandsSupport gd-plug-uiv0.2.0:Port to Godot 4.0v0.1.1:Fix inner class name conflict with other plugins & support for headless/server buildIf gd-plug already installed, you may upgrade from command-line:godot --no-window -s plug.gd upgrade
Import Plugins for Aseprite and Blender*.aseprite or *.ase to ImageTexture (Sprite2D) or SpriteFrames (AnimatedSprite2D)*.blend to PackedScene or MeshLibrary (GridMap)
Datalogue is a quick and easy way to manage game data for all kind of items (weapons, cards, upgrades, ...)
A tool for building puzzle dependency charts to help visualise and map out your adventure game puzzles.