This 2D Platformer Pathfinding project provides a rudimentary algorithm to create a pathfinding behavior to a Player character and and enemy character using the built-in A* Graph node in Godot.It is converted and improved from the tutorial series Godot 4.x Advanced 2D Platformer Path Finding written in C# by the YouTube channel TheSolarString into GDScript 4.4.1 using the new TileMapLayer node (instead of the deprecated TileMap node in previous versions).For more information, visit the itch.io page: https://lestavol.itch.io/platformer-pathfinding-godot-gdscript-441 or the GitHub repository page (click on View Files).