Plug and play hands for FPS with animated weapons.
A Godot plugin for importing PlayStation TIM models.
Free 3D models pack for easy level creation in fanasy setting.Package Content:- 41 fbx files with 3d models and an import setiing file for each of them- 1 png texture and import setting file for it- 1 material for all of models- 41 ready made prefab of environment and props- 1 demos showcase scene with all of assetsIf you have any issue with our assets, please contact us through e-mail or repository issues section.
Character controller for Godot4.Includes first person camera, an user interface for debugging and standar movement (walk, crouch, sprint)
This add-on adds a new node called NodeShaker3D, it allows you to shake any node that inherits from Node3D, there is two types of shakes that is possible, one is positional shake and another is rotational shake, each option provides a unique shake to the node.
a simple node graph system for godot
Easy to use drag and drop for the 3D environment.Features:- normal drag and drop- Snap on surface- Swap with other dragging objectsUsage:- DragAndDrop3D - Add it to your scene to activate the Drag and Drop System- DraggingObject3D - This must be the Parent of your Object that you want to drag- And you need a floor with a collider, so that the 3D position can be detected.Installation: If you don't have a "addons" folder in your project tree: copy the "addons" folder in your project tree elif you have a "addons" folder already: copy the "DragAndDrop3D" folder in your "addons" folder
A super simple Camera Shake plugin for 3D Godot projects. Easy to use and contains 3 different example use cases to show you a variety of ways it can be used to suit your project requirements!
# Node Distance Tool for GodotThe Node Distance Tool is an addon for Godot Engine that allows users to select two 3D nodes and measure the distance between them. It creates a line connecting the nodes and displays the measured distance in the scene. This addon is useful for developers who need to measure distances between objects during game or simulation development in Godot.## Features- Select two 3D nodes and measure the distance between them.- Visualize a line connecting the two nodes.- Display the rounded distance in meters between the nodes.- Shortcut "Q" for easy selection and measurement.- Option to reset measurements (remove all lines and labels) with a dedicated button.## How to Use1. Install the addon in your project's addons folder in Godot.2. Enable the addon in "Project > Project Settings > Plugins".3. In the 3D scene editor, select the first node and press "Q".4. Select the second node and press "Q" again to measure the distance.5. Use the reset button to remove the measurement lines and labels, if necessary.## Requirements- Godot Engine version 4.0 or higher.///Update 1.1 brings three new Node Distance Tool measurement modes: Normal, Continuous, and Togheter. In Normal Mode, you measure the distance between two nodes and a line connects them. In Continuous Mode, measurement is automatically performed between consecutive nodes without the need for restart. In Togheter Mode, you select multiple nodes and when you move any one, the distance between them is recalculated.- button to block the creation of lines and labels- and buttons to activate continuous and set modes ///
Plugin for procedural generation of 3D trees of varying complexity.Supported Godot Engine Versions:Godot 4.0Godot 4.1Godot 4.2Godot 4.3
3D Gallery is a Godot 4+ plugin that makes viewing imported 3D models easier. Rather than clicking on each model to view it in the import popup, or adding it to a scene, 3D Gallery allows you to quickly scan through your filesystem previewing each model. This comes in handy when you have a large number of models and want to flip through them quickly (ex. after purchasing an asset library).3D will walk your project directory, looking for any Godot-supported 3D model formats: * .blend * .obj * .glb * .gltf * .fbx * .daeIt builds a file tree from there, allowing easy mouse or keyboard-based navigation to easily preview each model.Controls:* Arrow keys to navigate the gallery tree* Left mouse click + drag to rotate the camera* Right mouse click + drag to rotate the model on Y-axis* Right mouse click + shift + drag to rotate the model on Z-axis
**MeshLibraryFrameInstance3D** is a Godot plugin that extends `MeshInstance3D`, enabling easy management of 3D meshes from a `MeshLibrary`. It allows users to switch between mesh frames dynamically using the `current_frame` property, making it perfect for animations or scenarios where frame-by-frame 3D model changes are needed.