This template allows you to create a simple 2D Platformer by dragging and dropping the things you want into the scene.It's as simple as Mario Maker
This template shows you how your game can automatically load/unload zones according to your player position. By implementing this template in your game you can have a seamless world as big as needed, without loading screens.This works for both 2D games and 3D games, try the demo by executing this project.Note that it is not a chunk system based on distance to the player, if you need chunks loading for an open world, please check other solutions.You may leave feedback on the Github "Feedback" issue.Download the version on Github to get the latest changes.
FPS (First Person Shooter) controller template for Godot 3.5 to give starter content for a new or already existing project!Features:- Smooth Movement (Acceleration and Deceleration)- Smooth Camera Rotation- Handles Slopes like a charm in a clean way- Optional Sprinting- Air Control- Easily Adjustable from the InspectorIf you like it, please star the repository!
Learn how singletons can be implemented to store values with the simple example of volume sliders!
Controls:a/s = leftd/f = righth/j = upk/l = downClick and shake to erase.
Game Template to create an application for stream notifications based on StreamToy.See https://github.com/deep-entertainment/godot-streamtoy-server
This framework is meant to provide well-designed, statically-typed, and well-commented classes which you can plug into any potential card game to provide a polished way to handle typical behaviour expected from cards in a game.
This asset contains one easy to use drag and drop resizable scene that creates an plexus background. Only one scene - Everything made with one GD-Script.
Upon running this template in Godot. You will be greeted with a Main Menu Screen.Exit Game, of course, exits the game.New Game will take you to a blank screen which is where your game would go. Hit the esc key to bring up the pause menu.