This tool checks if your scripts are statically typed. If variables or functions are not statically typed, it prints warnings to the output with info.Checks scripts when project is loaded and for individual scripts when saved.
Create and manage achievements through an in-engine editor and display them in your game!
The Playnub plugin is a collection of many general-purpose game development patterns, techniques, and tricks drawn from academia and online resources, as both a tool and a guide for creating games effectively and efficiently. Playnub is designed to expedite game development by providing tons of resources built specifically for rapid prototyping and continuous iteration-- enabling developers to focus on making the games they envision, not on programming the framework necessary to do so.Features:- Telemetry -Record continuous variables with just a few function callsCreate multiple tables of dataCSV, SQL file, and SQLite database support- Behaviors -Action Lists: for creating discrete sequences of events in codeInterpolation SystemsControl Curves and Envelopes: For control precisely how a data point gets from A to BPID Controller: For controlling how a point follows a target using a control system- Randomization -Fast normal distribution randomnessComplete and deck randomnessWeighted randomnessSeed settingSeed state recordingSee the GitHub repo for more information!
A screenshot testing/snapshot testing library for Godot.
A transposition of the Meta UI kit, only visuals, no functionnality! This is only a theme to apply. Not a SDK !
Godot API TesterA Postman-inspired plugin for Godot 4.4.1 that simplifies API testing directly in the editor. Create, send, and debug HTTP requests with an intuitive interface. Save time, optimize your workflow, and focus on creating. Perfect for game developers integrating web services.
Provides tooling to generate godot resources at runtime using language models. Currently supports OpenRouter.
# Fold Functions Addon for GodotWith this addon you can fold/unfold gdscript functions inside the Godot's code editor.After enabling, use `CTRL+SHIFT+P` to open command palette and type `fold` to see the new options.## LicenseThis project is licensed under the GNU General Public License (GPL) v3. See [LICENSE](LICENSE) for full terms.
Simple implementation of a quest system on dotnet with an interface for godot
This plugin help developer that use Jetbrain Rider IDE to fix an issue In Jetbrain Rider IDE you can run your GDScript project with the "Player GDScript" target in debug, then the Rider IDE had debug tools BUT if you run your project from Godot Engine, Rider IDE don't have debug tools opening ( since he doesnt know that your project is running )with this plugin and the help on a Jetbrain Plugin : https://plugins.jetbrains.com/plugin/27239-expose-run-debug/edit you can expose the run / debug targets and run them from godot This plugin will replace the original Godot engine play button by a new one calling the opened Rider IDE that expose the same target port and play run on it, allowing you to get the Rider IDE debug session
Goal Oriented Action PlanningIt is not complete and not suitable for production use.
Wrapper around Discord Social SDK.Compatibility with Linux (x86_64) and Windows.