Itqan AI - MasteryArtificial Intelligence Assistant for Godot Engine 4.Installation method:Unzip and put the folder in res://addons/.Activate the plugin from Project Settings -> Plugins.Enter your Gemini API key in Settings.Features:Writing and modifying code.Explanation of codes in Arabic.Task planning (Kanban).Automatically fix errors.
Simple UI Toast. Spawn anywhere or on predefined spots, queue, apply your theme.
Simple UI Modal. Spawn on top of anything, trap focus and apply your theme.
Merging Meshes is an add-on for Godot 4 that is designed to optimize scenes with a large number of MeshInstance3D and procedural geometry.More info on github.Usage1. Download and enable the addon (Make sure that the folder is located in "addons").2. Add a "MergingMeshes" node to your scene.3. In the Inspector panel, add your "MeshInstance3D" nodes to the "meshes" parameter.4. Optional: Assign a "Material3D" to the "GeneralMaterial" parameter to set the material for the merged mesh.5. Recommended: Keep the "HideSource" parameter enabled to automatically hide the original "MeshInstance3D" nodes.
Interact with the Discord Bot API.Make Discord Bots in Godot!Supports embeds, files, buttons, menus and more.Support Application commands aka Slash CommandsNote: Works on Godot 3.xFor the latest version check the Github repo.Found a bug? Report it on the Github issues page or in the Discord server.Docs: https://3ddelano.github.io/discord.gd/
FETCH: A global Singleton for Godot 4.5 designed to handle asynchronous HTTP/S requests simply and reliably. It allows GET and POST calls using modern await syntax, ideal for integrating with web servers and external APIs while managing common network conflicts.
A plugin for the Godot Editor which automatically uploads your Godot exports to Itch.io
This plugin contains a few shaders and scripts that will make geometry look like it comes straight from the PlayStation 1! All of these following PSX quirks have been faithfully implemented, and can be modified (via shader globals) to suit your needs:- Vertex lighting- Vertex snapping (jittering)- Affine texture warping- Gouraud shading- Bit depth reduction- Dithering- Additive emission vertex fog (a la Silent Hill)- Raycasted shadow sprites- Lack of mipmaps- Filter nearest by defaultTo use, simply enable the plugin and apply the shader to any surfaces you desire. (Everything, if you like!) The default shader global values are most accurate to the original hardware. There are currently two different shaders to choose from:- psx_opaque: Suitable for solid meshes OR cutout sprite billboards. This shader handles its opacity via scissor method.- psx_transparent: Suitable for partially transparent meshes. This shader handles its opacity normally and uses depth_draw_always.Note: bit depth reduction and dithering are both canvas post process effects and will apply to the entire 3D world, not just surfaces with PSX shader(s), and they will not be visible in the editor. To disable these effects, disable the plugin or modify psx_canvas_fx.gdshader to suit your needs.
A reader for the buildingSMART Industry Foundation Classes (IFC) format.
Gizmo3D encapsulates the Godot Engines 3D move/scale/rotation gizmos into a customizable node for use at runtime. The major differences are that you can edit all transformations at the same time, and customization options have been added. The selection box and axes can be toggled, colors changed, snapping intervals changed, and more. Transformation methods can be easily overriden to customize the default behavior. It is available in both C# and GDScript.For usage, it's recommended to take a look at the demo project - note that to use the demo you will have to git clone the repo, since the artifact is setup for use with the Godot Asset Library.Gizmo3D is largely a port of C++ code from the Godot Engine source. The license for the Godot Engine can be found at https://godotengine.org/license/.
Scene loader with loading screen and progress bar.For usage information, visit the following:https://github.com/Maaack/Godot-Scene-Loader/blob/main/README.md#usage
Template with options menus and persistent settings.Created in collaboration with members of the Godot Wild Jam community.For usage information, visit the following:https://github.com/Maaack/Godot-Options-Menus/blob/main/README.md#usage