GD4.4 version of the FACS animated controls plugin.
Godot Context Menu is a lightweight, flexible, and easy-to-use context menu plugin for Godot 4.4.1, written in C# — designed to bring native right-click context menus to your Godot projects, whether games, tools, or custom editors.
A simple runtime console for in-game debugging and command execution. (C#/.NET version)一个简单的运行时游戏内控制台,支持查看对象属性、日志以及执行调试命令https://www.bilibili.com/video/BV1vXjHz5EyE
A collection of the most commonly used animations for your UI
Plugin for input remapping and persistent settings.Created in collaboration with members of the Godot Wild Jam community.
Template with a main menu, options menus, pause menu, credits, scene loader, extra tools, and an example game scene.This is identical to the Game Template, except for the opening has the GWJ logo and a space for the theme + wildcards to go.Created in collaboration with members of the Godot Wild Jam community.For usage information, visit the following:https://github.com/Maaack/Godot-Game-Template/blob/main/README.md#usage
Plugin for existing Godot projects. It has a main menu, options menus, pause menu, credits, scene loader, extra tools, and an example game scene.Created in collaboration with members of the Godot Wild Jam community.For usage information, visit the following: https://github.com/Maaack/Godot-Game-Template/blob/main/README.md#usage
Template for new Godot games. It has a main menu, options menus, pause menu, credits, scene loader, extra tools, and an example game scene.Created in collaboration with members of the Godot Wild Jam community.For usage information, visit the following: https://github.com/Maaack/Godot-Game-Template/blob/main/README.md#usage
Indie Blueprint is a comprehensive Godot project template designed to streamline your development process. It includes essential features, optimized settings, and best practices to help you create amazing indie gameYou can find the documentation on https://github.com/ninetailsrabbit/indie-blueprint-docs
AboutA set of components that can be used as basic building blocks for the construction of role playing games.
All-in-one project template and components framework: Basically Nodes but for gameplay. Optimized for 2D pixel art.• Includes components for common stuff needed in most games: Different types of player movement, combat, collectibles, inventory, turn-based logic etc.• UI controls like a stats HUD, buttons for special skills, etc.• Scenes for Logo → Main Menu → Options, Input Remapping, Pause Overlay and short example games.• Save/Load player preferences in config file with `Settings.anyName = 42`• Helper functions & debugging tools like charts for monitoring variables.• Free-to-use 3rd-party assets for quick prototyping.This is a work in constant progress! For more deets & the latest version, lookieloo the Develop branch: https://github.com/InvadingOctopus/comedot/tree/developTilesets: https://kenney.nl/assets/1-bit-pack Font: Jayvee Enaguas (HarvettFox96) https://www.dafont.com/pixel-operator.font
Flow mapping is a shader programming technique capable of giving an illusion of motion to a static image.This shader simulates realistic wind flow with regard to perspective and distorts the provided panoramic sky.Wind direction and intensity can be changed during gameplay for more realism.