This project contains demos of the inventory-system addon: https://godotengine.org/asset-library/asset/1650
Auto opens a pinned Debugger tab on project run.To pin a tab, press the newly added Pin Tab button on the Debugger tab bar.You can unpin by pressing Unpin.You can also shift the pin by going to a new tab and pressing Shift Pin.This plugin overrides editor setting "run/output/always_open_output_on_play".If the plugin seems to fail, try editing the first variable "time_until_open", it might depend on your PC.For 3.x users, make note that this plugin will cancel out the yellow/red icon on Errors tab if pinned, and the pin may disappear on project run.That is only visual though. And due to the feature not existing, pressing the blue pin on a pinned tab to unpin it isn't in this version.
The official open-source Godot client for Nakama server written in GDScript.Nakama is an open-source server designed to power modern games and apps. Features include user accounts, chat, social, matchmaker, realtime multiplayer, and much more.This client implements the full API and socket options with the server. It's written in GDScript to support Godot Engine 3.1+.Full documentation is online - https://heroiclabs.com/docs
[For Godot 3.1] WAT is a Testing Framework. It allows you to easily create test scripts and quickly run many at a time. You can find the documentation @ https://wat.readthedocs.io/en/latest/
Todot is a Kanban Style Todo Plugin for Godot.
This tool adds a GDCharts Control node.It allows you to create fancy line charts and pie charts.
Payment system for in-game purchases using LNP/BP.With insert-coin(s) you can implement coin-op, pay-per-use business models, capable of micropayments even lower than $0,001!You can now offer players fast and reliable in-game purchases, without middlemen or banks. By using cryptocurrency you benefit from near-zero payment fees which allows for real-time, in-game 'streaming payments'.Insert-coin(s) uses Lightning Network Protocol (LNP), the latest payment-technology on top of Bitcoin Protocol (BP).
This template aims to gives a basic starter project with some predefined settings to achieve an high quality look
Rakugo is framework (inspired by Ren'Py) for story driven games in Godot. It is a Story Management Plugin. The idea is to have a ready to use plug-in for stories, so developers can create narrative driven games with all the amazing features and tools of Godot 3.1+.
A colorblindness simulator to help you design for everyone.
Client for communicating with Nakama, an Open Source game backend, using Nakama's complete REST and realtime APIs.While this client still works, there is now an official Nakama client for Godot written in GDScript, which is what I'd recommend using in new projects:https://godotengine.org/asset-library/asset/606
This is a demo of the HTerrain plugin I made for Godot Engine 3. It exists as a separate repo in order to keep the core repository clean.For latest plugin version: https://github.com/Zylann/godot_heightmap_native_pluginTextures are from http://cc0textures.com/home