This plugin extends GDScript's Signal and Callable classes, influenced by Cysharp/R3.The main purpose of this plugin is to make it easier to unsubscribe from Godot signals. However, it is not intended to fully replicate R3.Additionally, several simple operators are implemented.
A powerful Godot Engine plugin that seamlessly integrates AWS Amplify services into your game projects. This plugin enables game developers to leverage AWS cloud capabilities directly within the Godot environment, providing authentication, data storage, API access, and more with minimal configuration.
A 2D drop-in replacement for the Godot engine that adds stability and fluids. This version is deterministic, just not cross platform deterministic.This version has:- SIMD (Single instruction, multiple data) operations for even faster performance- parallel solving.
A 3D drop-in replacement for the Godot engine that adds stability and fluids. This version is cross platform deterministicThis version does NOT have:- SIMD (Single instruction, multiple data) operations for even faster performance- parallel solving.This version is more an advanced version and it's not for normal use cases.
A 2D drop-in replacement for the Godot engine that adds stability and fluids. This version is cross platform deterministicThis version does NOT have:- SIMD (Single instruction, multiple data) operations for even faster performance- parallel solving.This version is more an advanced version and it's not for normal use cases.
A 3D drop-in replacement for the Godot engine that adds stability and fluids. This version is deterministic, just not cross platform deterministic.This version has:- SIMD (Single instruction, multiple data) operations for even faster performance- parallel solving.
DynamicDataTable is a GDScript plugin for Godot 4 that allows you to create and manage dynamic data tables easily and flexibly.
The easy way to use build data like git commit hashes in your build.
A collection of several helper nodes to extrude 2D profiles, 3D meshes, 3D Scenes and 3D MultiMesh instances along paths in real time. Implemented as a C++ GDExtension with built-in documentation.
A Finite State Machine and Component Manager for Godot 4.3+.
A high-performance YAML parser and serializer for Godot 4.3+ that speaks fluent Variant.Features include:- Editor integration with custom YAML file editor.- Comprehensive Variant support. Seamlessly parse and stringify most Godot Variant types.- Custom Class support. Register your Script classes for seamless serialization and deserialization.- Parsing YAML files with multiple documents.- Comprehensive style customization, with a style extraction feature during parsing.- Thread-safe parsing and stringifying.- Resource referencing that allows loading resources when parsing, with YAMLSecurity to help prevent loading dangerous resource types.