A Godot TODO controller You can quickly view all TODO comments, TODO comment categories, quickly jump to the corresponding code, TODO comment search
This tool allows you to play web-radio streams in Godot
Godot 节点属性默认插件,类似于 Unity 的 Presets
Seamlessly display in-game versions based on your Git tags.
Integrates Google's Gemini AI models directly into the Godot editor interface via API.- Node tree and Script Editor right click context menus for adding attachments to prompts- Optional inclusion for scene tree, project tree, and node details in Editor Settings- Various different models exposed. (Note: Only text-based models are currently supported, different models may yield unexpected results. Additional support may be added for these models later.)
Termdot is an external terminal design for Godot, it supports:1. Runtime command execution console – interact with the game during runtime.2. Command history caching and auto-completion – recall and auto-fill previous inputs.3. Command scripting with execution status handling – write reusable scripts and track results.4. Extensible and easily integrated – fits smoothly into existing projects.5. Log and data inspection windows – visually view logs and runtime data.6. Capture Godot's standard output and errors with timestamps automatically - inspect error data on release export.
A Projectile Engine for Godot.All Projectiles is a compact, fast and efficient projectile engine made for Godot 4 and designed as a hands off user approach to projectile instancing, managing and disposal.Docs: https://oscarvezz.github.io/all-projectiles/
Multinet is an add-on for Godot 4, which aims to provide easier access and setup for Godot's built-in multiplayer implementation.
Automatically take in-development screenshots of the full editor, the 2D or 3D viewport, even in-game testing at regular intervals.
simple gdscript formatter(Ctrl + Alt + L)
Core Features:Supports diverse waiting modes: time-based delays (WaitForSeconds), physics frame synchronization (WaitForNextPhysicsFrame), Tween animation completion (WaitForTween), inter-coroutine dependencies (WaitForOtherCoroutine), and custom event locks (WaitForUnlock).Simplified asynchronous programming with yield syntax, enabling and more.sequential-style code execution across frames.
Project Time is a plugin developed for Godot 4.4 or later. Its purpose is to accurately measure your development and work time while reminding you to take breaks after long work sessions.