Install Asset
Install via Godot
To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser
Quick Information
![CSG Export (.OBJ Mesh) icon image](https://img.godotassetlibrary.com/OPvDVr5xLHTwvifsQdxGTGwOX_R-8yWWw_vvrU6G_lQ/rs:fit:50:50:0/g:no/aHR0cHM6Ly9yYXcuZ2l0aHVidXNlcmNvbnRlbnQuY29tL21vaGFtbWVkemVybzQzL0NTR0V4cG9ydC1Hb2RvdC9tYXN0ZXIvYWRkb25zL0NTR0V4cG9ydC9pY29uLnBuZw.webp)
Export CSG Meshes with 1 click How to use :- Combine all your CSGMeshes under a CSGCombiner node then press (Export to OBJ) in the Spatial Container Menu.Limitations :- Only works when you select 1 CSGCombiner node (Cant multiselect)- Only material diffuse and emission colors will be exported (Textures and maps wont be exported, but you can add them manually in your 3D editing software) - The plugin is still experimental ,so please report for bugs at: [email protected]=== New Version 0.3.2===*Bug fixes by (@szabotudor):--Object variable is cleared before being reused (to avoid stacking old meshes over new ones)*Bug fixes by (@mohammedzero43):--Fixed an issue with exporting .mtl and .obj with unmatched names=== New Version 0.3.0 ===*Usability improvements by (@Janders1800) :-- Added a FileDialog so the user can select where to save the exported obj file=== New Version 0.2.0 ===*Bug fixes by (@Henriquelalves) :-- Empty materials will now have a default material applied-- script fixes in writing object name
CSGExport-Godot
CSG Export Plugin for GodotEngine
Export CSG Meshes with 1 click
How to use :
- Combine all your CSGMeshes under a CSGCombiner node then press (Export to OBJ) in the Spatial Container Menu.
Limitations :
Only works when you select 1 CSGCombiner node (Cant multiselect)
Only material diffuse and emission colors will be exported (Textures and maps wont be exported, but you can add them manually in your 3D editing software)
The plugin is still experimental ,so please report for bugs at: [email protected]
Export CSG Meshes with 1 click
How to use :
- Combine all your CSGMeshes under a CSGCombiner node then press (Export to OBJ) in the Spatial Container Menu.
Limitations :
- Only works when you select 1 CSGCombiner node (Cant multiselect)
- Only material diffuse and emission colors will be exported (Textures and maps wont be exported, but you can add them manually in your 3D editing software)
- The plugin is still experimental ,so please report for bugs at: [email protected]
=== New Version 0.3.2===
*Bug fixes by (@szabotudor):
--Object variable is cleared before being reused (to avoid stacking old meshes over new ones)
*Bug fixes by (@mohammedzero43):
--Fixed an issue with exporting .mtl and .obj with unmatched names
=== New Version 0.3.0 ===
*Usability improvements by (@Janders1800) :
-- Added a FileDialog so the user can select where to save the exported obj file
=== New Version 0.2.0 ===
*Bug fixes by (@Henriquelalves) :
-- Empty materials will now have a default material applied
-- script fixes in writing object name
Reviews
Quick Information
![CSG Export (.OBJ Mesh) icon image](https://img.godotassetlibrary.com/OPvDVr5xLHTwvifsQdxGTGwOX_R-8yWWw_vvrU6G_lQ/rs:fit:50:50:0/g:no/aHR0cHM6Ly9yYXcuZ2l0aHVidXNlcmNvbnRlbnQuY29tL21vaGFtbWVkemVybzQzL0NTR0V4cG9ydC1Hb2RvdC9tYXN0ZXIvYWRkb25zL0NTR0V4cG9ydC9pY29uLnBuZw.webp)
Export CSG Meshes with 1 click How to use :- Combine all your CSGMeshes under a CSGCombiner node then press (Export to OBJ) in the Spatial Container Menu.Limitations :- Only works when you select 1 CSGCombiner node (Cant multiselect)- Only material diffuse and emission colors will be exported (Textures and maps wont be exported, but you can add them manually in your 3D editing software) - The plugin is still experimental ,so please report for bugs at: [email protected]=== New Version 0.3.2===*Bug fixes by (@szabotudor):--Object variable is cleared before being reused (to avoid stacking old meshes over new ones)*Bug fixes by (@mohammedzero43):--Fixed an issue with exporting .mtl and .obj with unmatched names=== New Version 0.3.0 ===*Usability improvements by (@Janders1800) :-- Added a FileDialog so the user can select where to save the exported obj file=== New Version 0.2.0 ===*Bug fixes by (@Henriquelalves) :-- Empty materials will now have a default material applied-- script fixes in writing object name