A demo showing how to build an input key remapping screen.- Click the buttons to change the bound keys.- Persists the keys to disk, so they are preserved after the project is restarted.Language: GDScriptRenderer: Compatibility
Quick Information
This demo showcases how to save a simple game with each serialization format supported by Godot:- ConfigFile- JSONMore formats may be added in the future.For more information, see Saving games in the documentation: https://docs.godotengine.org/en/latest/tutorials/io/saving_games.htmlSee the "Run-time File Saving and Loading" demo for an example of loading various file types in an exported project without needing to import them.Language: GDScriptRenderer: Compatibility
Saving and Loading (Serialization)
This demo showcases how to save a simple game with each serialization format supported by Godot:
- ConfigFile
- JSON
More formats may be added in the future.
For more information, see Saving games in the documentation.
See the Run-time File Saving and Loading demo for an example of loading various file types in an exported project without needing to import them.
Language: GDScript
Renderer: Compatibility
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/891
Screenshots

This demo showcases how to save a simple game with each serialization format supported by Godot: - ConfigFile - JSON More formats may be added in the future. For more information, see Saving games in the documentation: https://docs.godotengine.org/en/latest/tutorials/io/saving_games.html See the "Run-time File Saving and Loading" demo for an example of loading various file types in an exported project without needing to import them. Language: GDScript Renderer: Compatibility
Reviews
Quick Information
This demo showcases how to save a simple game with each serialization format supported by Godot:- ConfigFile- JSONMore formats may be added in the future.For more information, see Saving games in the documentation: https://docs.godotengine.org/en/latest/tutorials/io/saving_games.htmlSee the "Run-time File Saving and Loading" demo for an example of loading various file types in an exported project without needing to import them.Language: GDScriptRenderer: Compatibility