This is the Godot OpenXR Vendors plugin which contains:- platform dependent loaders for Android based XR devices- implementations of vendor extensionsLearn more about this plugin here: https://godotvr.github.io/godot_openxr_vendors/Use this version for Godot 4.4 and up.
Godot implementation of the glTFX Reference Format, also known as glTF External Reference, glTF Experience Format, or glXF. The glTFX format allows for referencing external glTF files, and also other glTFX files, allowing for a nested scene hierarchy of arbitrary depth, with its leaf scenes being glTF files. https://github.com/KhronosGroup/glTF-External-ReferenceNote: The glTFX Reference Format is still a work in progress and is not yet ratified by the Khronos Group. Until glTFX is finalized, this addon should be considered experimental and subject to change at any time to comply with the latest iteration of the draft specification.For full functionality, this addon requires Godot 4.4 or later with this PR. https://github.com/godotengine/godot/pull/94603 It can be used with Godot 4.3, but the export settings will not be available.
Allows dynamic voxel destruction with debris along with other voxel features. Allows importing .vox files and damaging with a specialized voxel destruction node.
CSG Terrain is a plugin for Godot 4.4 (or later) to prototype terrains on a simple and non-destructive way.It's made with CSG (Constructive Solid Geometry), so you are supposed to combine with geometric shapes and even other terrains to achieve the desired form.Unlike other systems the terrain is molded purely with paths, not brushes or other 3D tools. This forced simplicity allows to focus on what is important before finalizing in 3D software.
Quickly create natural-looking terrain with customizable noise parameters. This tool is designed to create simple but powerful terrains that do not require manual painting
Tile to Gridmap for Godot 4.4This plugin was created to allow the use of Godot's autotiling features with Gridmaps.This plugin does not create the meshes just allows you to draw a tilemap using Godot's tools and place associated meshes and scenes on a gridmap. It works great when using pixel art style low poly meshes that you want to be placed following a tilemap terrain ruleset. Any mesh or scene can be used not just low poly 3D pixel art.This is my first plugin and was built to fill a need in my personal 3D pixel art project. Hopeful someone else will find it useful.
A plugin for painting plants and props on arbitrary 3D surfaces.It's meant to simplify foliage placement in a natural-feeling way without having to use heightmap terrain or writing procedural placement algorithms.It can also handle thousands of foliage instances without completely tanking the FPS (with an reasonable setup).This is a single player plugin and works best with finite medium-sized scenes. Think platformers, shooters, adventure games, anything with a hand-made level.
A plugin that counts polygons and vertices for selected `MeshInstance3D`, `CSGShape3D`, and `CSGCombiner3D` nodes in the scene.
Create basic rooms for your 3D by controlling some parameters and speeding up the process of integrating single rooms into your world
Gizmo3D aims to encapsulate the Godot Engines 3D move/scale/rotation gizmos into a customizable node for use at runtime. The major differences are that you can edit all transformations at the same time, and customization options have been added. The selection box and axes can be toggled, colors changed, snapping intervals changed, and more. It is available in both C# and GDScript.Gizmo3D is largely a port of C++ code from the Godot Engine source. The license for the Godot Engine can be found at https://godotengine.org/license/.
A collection of several helper nodes to extrude 2D profiles, 3D meshes, 3D Scenes and 3D MultiMesh instances along paths in real time. Implemented as a C++ GDExtension with built-in documentation.
3D Inverse Kinematics (IK) for Godot 4.3+!Supports scriptable constraints and multiple chains.