I have always struggled visualizing my UI elements as I am building them out. This lets you see all your UI Outlines at the same time so you have a clearer view. You can also highlight and see the names of specifc nodes. Works on all control nodes.Editor-only overlay: outlines all Control nodes in the 2D view, adds node-name labels with de-overlap, and highlights selected nodes above othersWhen you first enable it , may need to click on a different ui element to get it to load correctley the first time.
a plugin to handle ascii type render
Simple script what allows you use SpriteFrames how aassets for ProgressBar.
card game framework for Godot that provides zone-based card management, interactive controls, and flexible layout systems for developing various types of card games.- Permission Control (`ZonePermission`): Governs which objects are allowed to enter a specific zone.- Layout Management (`ZoneLayout`): Manages how objects are arranged, featuring built-in Arc, Pile, and Horizontal layouts.- Display Logic (`ZoneDisplay`): Controls the visual appearance of objects, including hover effects, selection states, and more.- Interaction Handling (`ZoneInteraction`): Processes user input like clicks, drags, and multi-selection.- Sorting Logic (`ZoneSort`): Defines the automatic sorting order for objects within a zone.- Animation Control (`ZoneAnimator`): Manages smooth transitions and animations for objects as they move or change state.
A 2D drop-in replacement for the Godot engine that adds stability and fluids. This version is cross platform deterministicThis version does NOT have:- SIMD (Single instruction, multiple data) operations for even faster performance- parallel solving.This version is more an advanced version and it's not for normal use cases.
ProCam2D is a versatile and feature-rich custom 2D camera node for the Godot Engine, designed to provide industry-quality camera controls for any type of 2D game. This plugin offers extensive customization, including multiple follow modes, smooth transitions, and support for cinematic sequences. With a robust addon system, developers can easily extend its functionality with custom behaviors. Some inbuilt addons include shake effects, grid snapping, and more. ProCam2D is controlled via an autoload, making it accessible from any script in your project. Ideal for developers seeking precise and professional camera behavior, ProCam2D enhances game immersion and player experience.
Plugin for Godot that adds a projectile system. There are two projectile classes, base one and extended, to which you can add more stuff, like changing speed every second or making it disappear only after interacting with 3 objects.
This asset allow to extract atlas resources and define style box margin to save some time on theme creation.
Fluid simulation running on the GPU.
A 2D drop-in replacement for the Godot engine that adds stability and fluids. This version is deterministic, just not cross platform deterministic.This version has:- SIMD (Single instruction, multiple data) operations for even faster performance- parallel solving.
QuarkPhysics is a 2D physics engine designed for games. Its goal is to provide a reasonable approach to simulate rigid bodies, soft bodies, and different physics models together.Wiki: https://github.com/erayzesen/godot-quarkphysics/wikiLet's go over what this plugin includes:-A native plugin that integrates the entire QuarkPhysics library into Godot, with builds for all platforms.-An editor plugin that provides unlimited editing capabilities for QMesh inside Godot.-An example project and 8 example scenes to help you try QuarkPhysics and explore how it works.-Native API documentation.
A SoftBody2D is defined by a set of RigidBody2Ds and Joint2Ds used to simulate it and a Skeleton2D used to deform the texture.You can create multiple types of softbodies with this plugin, such as:- Bouncy softbody- Breakable/Deformable softbody- Softbody with hole