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Wayfarer Framework

An asset by pixelpilgrimstudios
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pixelpilgrimstudios
Wayfarer Framework

A modular, production-ready 2D game framework for Godot 4, built by Pixel Pilgrim Studios.Wayfarer gives you everything you need to start shipping clean, cross-platform 2D games with:Scene transitions, splash screen, and menu flowAudio manager + volume controlsLocalization system (with language editor!)Developer console + runtime commandsTouch controls for mobilePause menu + options Command line flags (like `--skip-splash`)Full source code, MIT-licensedWhat You GetFull Godot 4.4+ project structureReady-to-use scenes for menus, pause, settings, credits, etc.Player controller + sample levelDev tools you can reuse in any project

Supported Engine Version
4.4
Version String
1.0.2
License Version
MIT
Support Level
community
Modified Date
5 days ago
Git URL
Issue URL

b0VIM 8.1#<�g�Fa#abeAbes-Gaming-PC/mnt/d/PixelPilgrimStudios/starter/README.mdutf-8 U3210#"! Utp r��������tad@ ������YX@� � � � � � � T , � � � � r , � � � � � W 4 3  � � I   � � � J I 8  ���ON���qpUT.����xDC?>+* �������ed21 ���������i;���Z(�����e'&"!������������📝 Licensed under the MIT License---Feel free to fork, extend, and build wild new worlds with it.This project is maintained with love by Abraham Cuenca.## Built by Pixel Pilgrim Studios/scenes → In-editor translation tool/assets → In-editor translation tool/debug → In-editor translation tool/addons → In-editor translation tool/translations → .tres files per language/autoload → SettingsManager, LocalizationManager/core → SceneLoader, AudioManager, Transition logic/ui/touch_controls → Mobile D-Pad + buttons/ui → Menus, HUDs, pause screens## Folder Structurereset_settingsTo skip the splash screen set Main Run Args to: --skip-splashOpen the dev console () and type:To reset settings (clears user://settings.cfg):3. Set Main Run Args to: --dev2. Open the Run tab1. Go to Project > Project SettingsTo enable the dev console in-editor:godot4 --path . --dev --skip-splashbashTo run in dev mode:## Getting Started---Background UI is deactivated and visually separatedOptions shown as a dimmed overlay when accessed from pause### Modal Overlay- Smart back-navigation: returns to previous context- A popup (from Pause Menu) maintains paused state- A standalone scene (from Main Menu)OptionsMenu works as both:In-game pause menu (Esc or ui_cancel)### Pause & Options IntegrationCombine flags in Project Settings > Run > Main Run Args (space-separated)--skip-splash: Skips the splash screen and loads the main menu instantly--dev: Enables the dev console and test tools### Command-Line Flags- Dev/test support via touch_controls command or FORCE_TOUCH_ON_DESKTOP- Responsive scaling for various screen sizes- Auto-hides touch controls on desktop### Mobile-Ready- Disabled by default — enable with --dev argument at launch- Interactive feedback display- Commands: help, set_volume, reset_settings, touch_controls### Dev Console (Toggle with `)- tr()integration across UI scenes for live updates- Built-in translation editor plugin for content creators- English, Spanish, German, French, Portugeuse, Chinese and Japanese included, extensible to more- Multi-language support using.tresfiles### Localization & Translator UI- Console-accessible reset command- Language preference saved across sessions- Volume slider linked toAudioManager- Auto-saves to user://settings.cfg### Settings System- Actions include: ui_left, ui_right, jump, attack, and more- Touch controls with D-Pad + A/B buttons (mobile only or toggleable)- Keyboard, mouse, and controller support (InputMap-ready)### Input & Controls- Modular scene loading and management via SceneLoader- Reusable transitions with fade in/out effects- Pause menu with resume & quit support- Splash screen → main menu → options → gameplay → credits### Scene & UI System## Features---![Platform Support](https://img.shields.io/badge/platforms-desktop%20%7C%20mobile-lightgrey)[![License: MIT](https://img.shields.io/badge/License-MIT-green.svg)](LICENSE)[![Godot Engine](https://img.shields.io/badge/Godot-4.2+-478CBF?logo=godot-engine&logoColor=white)](https://godotengine.org/)Includes mobile support, localization, settings m— built Use this for Game Jams or Support out of the box:Use this for Game Jams or Full Releases. A small, modular Godot 4 starter for 2D games. ![Wayfarer-Framework](wayfarer-framework.png)# Wayfarer Framework v1.0.0ad����© 2025 Abraham Cuenca, Pixel Pilgrim Studiosad��r������2�����ts]� � � � s 8 � � � � r I  � � � � I  � � � p Q   � � � ] \ E   ��~}]76����y>  ����������L+*�������{zfea/��R �����c+�����📝 Licensed📝 Licensed under 📝 Licen📝 Licensed under the [MIT��������������������📝 Licensed under the MIT License---Feel free to fork, extend, and build wild new worlds with it.This project is maintained with love by Abraham Cuenca.## Built by Pixel Pilgrim Studios/scenes → In-editor translation tool/assets → In-editor translation tool/debug → In-editor translation tool/addons → In-editor translation tool/translations → .tres files per language/autoload → SettingsManager, LocalizationManager/core → SceneLoader, AudioManager, Transition logic/ui/touch_controls → Mobile D-Pad + buttons/ui → Menus, HUDs, pause screens## Folder Structurereset_settingsTo skip the splash screen set Main Run Args to: --skip-splashOpen the dev console () and type:To reset settings (clears user://settings.cfg):3. Set Main Run Args to: --dev2. Open the Run tab1. Go to Project > Project SettingsTo enable the dev console in-editor:godot4 --path . --dev --skip-splashbashTo run in dev mode:## Getting Started---Background UI is deactivated and visually separatedOptions shown as a dimmed overlay when accessed from pause### Modal Overlay- Smart back-navigation: returns to previous context- A popup (from Pause Menu) maintains paused state- A standalone scene (from Main Menu)OptionsMenu works as both:In-game pause menu (Esc or ui_cancel)### Pause & Options IntegrationCombine flags in Project Settings > Run > Main Run Args (space-separated)--skip-splash: Skips the splash screen and loads the main menu instantly--dev: Enables the dev console and test tools### Command-Line Flags- Dev/test support via touch_controls command or FORCE_TOUCH_ON_DESKTOP- Responsive scaling for various screen sizes- Auto-hides touch controls on desktop### Mobile-Ready- Disabled by default — enable with --dev argument at launch- Interactive feedback display- Commands: help, set_volume, reset_settings, touch_controls### Dev Console (Toggle with `)- tr()integration across UI scenes for live updates- Built-in translation editor plugin for content creators- English, Spanish, German, French, Portugeuse, Chinese and Japanese included, extensible to more- Multi-language support using.tresfiles### Localization & Translator UI- Console-accessible reset command- Language preference saved across sessions- Volume slider linked toAudioManager- Auto-saves to user://settings.cfg### Settings System- Actions include: ui_left, ui_right, jump, attack, and more- Touch controls with D-Pad + A/B buttons (mobile only or toggleable)- Keyboard, mouse, and controller support (InputMap-ready)### Input & Controls- Modular scene loading and management via SceneLoader`- Reusable transitions with fade in/out effects- Pause menu with resume & quit support- Splash screen → main menu → options → gameplay → credits### Scene & UI System## Features--- README Platform Support README License: MIT README Godot Engine - UI systems- Dev tools- Settings management- Localization- Mobile support

A modular, production-ready 2D game framework for Godot 4, built by Pixel Pilgrim Studios.

Wayfarer gives you everything you need to start shipping clean, cross-platform 2D games with:

Scene transitions, splash screen, and menu flow
Audio manager + volume controls
Localization system (with language editor!)
Developer console + runtime commands
Touch controls for mobile
Pause menu + options
Command line flags (like `--skip-splash`)
Full source code, MIT-licensed


What You Get

Full Godot 4.4+ project structure
Ready-to-use scenes for menus, pause, settings, credits, etc.
Player controller + sample level
Dev tools you can reuse in any project

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Quick Information

0 ratings
Wayfarer Framework icon image
pixelpilgrimstudios
Wayfarer Framework

A modular, production-ready 2D game framework for Godot 4, built by Pixel Pilgrim Studios.Wayfarer gives you everything you need to start shipping clean, cross-platform 2D games with:Scene transitions, splash screen, and menu flowAudio manager + volume controlsLocalization system (with language editor!)Developer console + runtime commandsTouch controls for mobilePause menu + options Command line flags (like `--skip-splash`)Full source code, MIT-licensedWhat You GetFull Godot 4.4+ project structureReady-to-use scenes for menus, pause, settings, credits, etc.Player controller + sample levelDev tools you can reuse in any project

Supported Engine Version
4.4
Version String
1.0.2
License Version
MIT
Support Level
community
Modified Date
5 days ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

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