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Nexus Resonance

An asset by movec
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movec
Nexus Resonance

Nexus Resonance brings real Steam Audio spatial sound into your Godot project - with real physics instead of approximations.While others compute echoes and paths in GDScript, which quickly hits limits. Nexus Resonance runs as a native GDExtension (C++ with Steam Audio) and uses the CPU much more efficiently. You get:- Physics-based occlusion - sound is dampened through walls- Realistic reverb - echo calculation via raytracing- Pathing - sound travels around obstacles- Bake workflow - precompute probes, pathing, and static sourcesResult: professional 3D audio with lower CPU load than pure GDScript solutions.Note: This is a windows-only build. You have to clone the repo and build it locally, if you like to use it on Linux or MacOS.

Supported Engine Version
4.6
Version String
0.8.1
License Version
MIT
Support Level
community
Modified Date
6 days ago
Git URL
Issue URL

Nexus Resonance brings real Steam Audio spatial sound into your Godot project - with real physics instead of approximations.

While others compute echoes and paths in GDScript, which quickly hits limits. Nexus Resonance runs as a native GDExtension (C++ with Steam Audio) and uses the CPU much more efficiently.

You get:
- Physics-based occlusion - sound is dampened through walls
- Realistic reverb - echo calculation via raytracing
- Pathing - sound travels around obstacles
- Bake workflow - precompute probes, pathing, and static sources

Result: professional 3D audio with lower CPU load than pure GDScript solutions.

Note: This is a windows-only build. You have to clone the repo and build it locally, if you like to use it on Linux or MacOS.

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Quick Information

0 ratings
Nexus Resonance icon image
movec
Nexus Resonance

Nexus Resonance brings real Steam Audio spatial sound into your Godot project - with real physics instead of approximations.While others compute echoes and paths in GDScript, which quickly hits limits. Nexus Resonance runs as a native GDExtension (C++ with Steam Audio) and uses the CPU much more efficiently. You get:- Physics-based occlusion - sound is dampened through walls- Realistic reverb - echo calculation via raytracing- Pathing - sound travels around obstacles- Bake workflow - precompute probes, pathing, and static sourcesResult: professional 3D audio with lower CPU load than pure GDScript solutions.Note: This is a windows-only build. You have to clone the repo and build it locally, if you like to use it on Linux or MacOS.

Supported Engine Version
4.6
Version String
0.8.1
License Version
MIT
Support Level
community
Modified Date
6 days ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

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Created by developers for developers