Lextatic
Forge Gameplay System
Forge for Godot brings an Unreal GAS-like gameplay framework to the Godot Engine (.NET / C# only).It provides a robust, data-driven foundation for building complex gameplay systems, including attributes, effects, gameplay tags, abilities, events, and cues, fully integrated with Godot nodes, resources, and editor workflows.Use Forge to build scalable combat systems, skills, buffs/debuffs, cooldowns, costs, and event-driven gameplay logic, with clear separation between gameplay rules and presentation.For full documentation, setup instructions, and detailed examples, see the README:https://github.com/gamesmiths-guild/forge