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Horror Survival Game Project

An asset by boqsc0
The page banner background of a mountain and forest
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Horror Survival Game Project thumbnail image
Horror Survival Game Project thumbnail image
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boqsc0
Horror Survival Game Project

Horror Survival Game Project (HSG) (0.0.0.0)First Person Sandbox Hybrid Voxel Survival Game Project.Technology: Marching Cubes, Greedy Meshing, GDExtension.Languages: GLSL Shader, GDScript, C++Support: Windows 10, 11. (Vulkan, Directx 12)Minimum requirement: ⠀GPU: NVIDIA GeForce GTX 1060 with Max-Q Design⠀Storage: ~1GB (285 MB before assets import trigger)Project Author: BoQscYear: 2026Check the credits.txt file for license of each asset.Project and code is under CC0 license.To have a smoother playing: Press Play Button from the Godot Project List instead of running from the opened project. I have feeling that Godot Editor tries to add unnecessary things to the runtime that might be producing performance spikes.After download of this project you have to trigger the assets import to start playing, this is done by first-time opening/editing project. To check if this project would perform well on your hardware: you might compare to this GPU benchmark.https://gpu.userbenchmark.com/SpeedTest/325746/NVIDIA-GeForce-GTX-1060-with-Max-Q-Design___Project with precompiled shaders ready to play (No reimport)https://github.com/BoQsc/gpu-marching-cubes/releases/download/latest/pre_imported_asset.zipProject with latest source code (Needs reimport)https://github.com/BoQsc/Horror-Survival-Game-Project/archive/HEAD.zip ___HSG is a Zombie Sandbox Survival game.

Supported Engine Version
4.6
Version String
0.0.0.0
License Version
CC0
Support Level
community
Modified Date
1 day ago
Git URL
Issue URL

Debug Module

Resource-based debug configuration system with saveable presets.

Usage

  1. Select a preset: In editor, assign a preset to DebugManager.current_preset
  2. Toggle at runtime: Modify DebugManager.current_preset properties
  3. Create custom presets: Right-click presets/ → New Resource → DebugPreset

Presets

  • default.tres - All OFF (production)
  • terrain_inspection.tres - Yellow marker + material UI
  • vegetation_debug.tres - Collision shapes visible

Files

  • debug_preset.gd - Resource class definition
  • debug_manager.gd - Autoload that reads/applies presets
  • presets/ - Saveable .tres preset files

Horror Survival Game Project (HSG) (0.0.0.0)
First Person Sandbox Hybrid Voxel Survival Game Project.
Technology: Marching Cubes, Greedy Meshing, GDExtension.
Languages: GLSL Shader, GDScript, C++
Support: Windows 10, 11. (Vulkan, Directx 12)
Minimum requirement:
⠀GPU: NVIDIA GeForce GTX 1060 with Max-Q Design
⠀Storage: ~1GB (285 MB before assets import trigger)

Project Author: BoQsc
Year: 2026
Check the credits.txt file for license of each asset.
Project and code is under CC0 license.

To have a smoother playing: Press Play Button from the Godot
Project List instead of running from the opened project.

I have feeling that Godot Editor tries to add unnecessary things to
the runtime that might be producing performance spikes.

After download of this project you have to trigger the assets
import to start playing, this is done by first-time opening/editing project.

To check if this project would perform well on your hardware: you might compare to this GPU benchmark.
https://gpu.userbenchmark.com/SpeedTest/325746/NVIDIA-GeForce-GTX-1060-with-Max-Q-Design

___
Project with precompiled shaders ready to play (No reimport)
https://github.com/BoQsc/gpu-marching-cubes/releases/download/latest/pre_imported_asset.zip

Project with latest source code (Needs reimport)
https://github.com/BoQsc/Horror-Survival-Game-Project/archive/HEAD.zip
___

HSG is a Zombie Sandbox Survival game.

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Quick Information

0 ratings
Horror Survival Game Project icon image
boqsc0
Horror Survival Game Project

Horror Survival Game Project (HSG) (0.0.0.0)First Person Sandbox Hybrid Voxel Survival Game Project.Technology: Marching Cubes, Greedy Meshing, GDExtension.Languages: GLSL Shader, GDScript, C++Support: Windows 10, 11. (Vulkan, Directx 12)Minimum requirement: ⠀GPU: NVIDIA GeForce GTX 1060 with Max-Q Design⠀Storage: ~1GB (285 MB before assets import trigger)Project Author: BoQscYear: 2026Check the credits.txt file for license of each asset.Project and code is under CC0 license.To have a smoother playing: Press Play Button from the Godot Project List instead of running from the opened project. I have feeling that Godot Editor tries to add unnecessary things to the runtime that might be producing performance spikes.After download of this project you have to trigger the assets import to start playing, this is done by first-time opening/editing project. To check if this project would perform well on your hardware: you might compare to this GPU benchmark.https://gpu.userbenchmark.com/SpeedTest/325746/NVIDIA-GeForce-GTX-1060-with-Max-Q-Design___Project with precompiled shaders ready to play (No reimport)https://github.com/BoQsc/gpu-marching-cubes/releases/download/latest/pre_imported_asset.zipProject with latest source code (Needs reimport)https://github.com/BoQsc/Horror-Survival-Game-Project/archive/HEAD.zip ___HSG is a Zombie Sandbox Survival game.

Supported Engine Version
4.6
Version String
0.0.0.0
License Version
CC0
Support Level
community
Modified Date
1 day ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

Plug and Play

Browse assets directly from Godot

Community Driven

Created by developers for developers