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Quick Information
(License: MIT NON-AI, read LICENSE file please)Posterize to Palette is a heavily customizable spatial shader tool for Godot. It allows you to posterize a scene's color output to any user-defined color palette. It uses the OKLAB color space for color comparisons, to create a more perceptually-accurate end result. It's made with emphasis on performance and memory impact with multiple implementations to choose from. (read the repository's README file for more information: https://codeberg.org/Aurora_Bee/posterize-to-palette/src/branch/main/README.md)
You can view the README.md file for this project in my Codeberg repository here.
(License: MIT NON-AI, read LICENSE file please)
Posterize to Palette is a heavily customizable spatial shader tool for Godot. It allows you to posterize a scene's color output to any user-defined color palette. It uses the OKLAB color space for color comparisons, to create a more perceptually-accurate end result. It's made with emphasis on performance and memory impact with multiple implementations to choose from. (read the repository's README file for more information: https://codeberg.org/Aurora_Bee/posterize-to-palette/src/branch/main/README.md)
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Quick Information
(License: MIT NON-AI, read LICENSE file please)Posterize to Palette is a heavily customizable spatial shader tool for Godot. It allows you to posterize a scene's color output to any user-defined color palette. It uses the OKLAB color space for color comparisons, to create a more perceptually-accurate end result. It's made with emphasis on performance and memory impact with multiple implementations to choose from. (read the repository's README file for more information: https://codeberg.org/Aurora_Bee/posterize-to-palette/src/branch/main/README.md)