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Quick Information

Visually design your game's scene flow. Godot Scene Manager is a powerful plugin that adds a graph editor for managing scene transitions and relationships. Stop writing boilerplate code and start designing your game's structure with an intuitive drag-and-drop interface.Beta Version: This plugin is currently in beta and under active development. Features may change, and bugs may be present. We greatly appreciate your feedback! Please report any issues on our GitHub Issues page.Key Features:- Visual Graph Editor: Design your entire scene flow visually. No more hard-coding scene paths.- Drag & Drop Connections: Create transitions by simply dragging between scene nodes.- Rich Transition Library: Choose from over a dozen built-in transitions like fade, cross-fade, slide, pixel melt, and more.- Zero/Low-Code: For many games, especially UI-heavy ones, you can manage all scene changes without writing any code.- Built for Godot .NET: A powerful C# backend ensures robust performance.- GDScript Compatible: Use the plugin in a .NET version of the Godot editor, even if your game is written in GDScript.- Open Source (MIT): Free to use in any project, commercial or personal.For full instructions and documentation, please visit the GitHub repository.
Scene Manager Documentation
Welcome to the documentation for the Godot Scene Manager plugin. These guides help you visually design scene flow, switch scenes via signals, and add polished transitions β all in a structured, low-code workflow.
What is Scene Manager?
A visual scene flow editor for Godot 4 (.NET) that lets you:
- Design your game/app flow as a graph (schema)
- Connect your scene signals to navigation targets
- Play built-in or custom transitions between scenes
- Let an autoload singleton handle runtime switching
Key features:
- Visual schema editor (in the
Scene Manager
tab) - Signal-driven navigation (you control when to switch)
- Built-in transitions library + custom transition support
- Autoload runtime (
ScenesManagerController
) wires things up automatically
π Documentation Structure
Getting Started
- Installation Guide - Complete installation instructions and system requirements
- Quick Start Guide - Get up and running in minutes with step-by-step instructions
Core Concepts
- Transitions Guide - Complete guide to all available transition effects
- Project Structure - How to organize your project with Scene Manager
- Configuration - Settings, preferences, and advanced configuration
Reference
- API Reference - Complete technical reference for developers
- Troubleshooting - Solutions to common issues and problems
- FAQ - Frequently asked questions and answers
β Requirements
- Godot 4.5 (.NET/Mono)
- .NET SDK 8.0 installed on your system
See details in the Installation Guide.
π Quick Navigation
New to Scene Manager?
- Start with Installation Guide
- Follow the Quick Start Guide
- Explore Transitions Guide for effects
Setting Up Your Project?
- Review Project Structure
- Configure settings in Configuration
- Reference API Documentation as needed
Having Issues?
- Check Troubleshooting Guide
- Browse FAQ for common questions
- Search GitHub Issues
Quick start in 30 seconds (at a glance)
- Open the
Scene Manager
tab and create a new schema - Set your Start node (first scene)
- Add an Out slot, choose a signal from your scene, pick a transition (or βnoneβ)
- Connect to the target scene node and save the schema
- Run the project and emit the signal in your scene code to navigate
π Documentation Features
Visual Examples
Most guides include:
- Screenshots of the Scene Manager interface
- Step-by-step visual workflows
- Example scene graph configurations
- Code snippets where relevant
Practical Focus
All documentation emphasizes:
- Real-world usage scenarios
- Best practices and recommendations
- Performance considerations
- Common pitfalls to avoid
Easy Navigation
- Cross-references between related topics
- Clear section organization
- Searchable content structure
- Links to external resources
π§ͺ Demo
See the included demo under Demo/
for a working example schema and scenes you can run and inspect.
π External Resources
- Main Repository - Source code and releases
- Issue Tracker - Bug reports and feature requests
- Discussions - Community questions and ideas
- Releases - Download stable versions
π€ Contributing to Documentation
Found an error or want to improve the documentation?
- Quick Fixes: Submit issues or pull requests on GitHub
- Major Improvements: Discuss in GitHub Discussions first
- New Guides: Check if your topic fits existing structure
- Examples: Real-world examples are always welcome
π Documentation Status
Guide | Status | Last Updated |
---|---|---|
Installation | β Complete | 2025-09-23 |
Quick Start | β Complete | 2025-09-23 |
Transitions | β Complete | 2025-09-23 |
Project Structure | β Complete | 2025-09-23 |
Configuration | β Complete | 2025-09-23 |
API Reference | β Complete | 2025-09-23 |
Troubleshooting | β Complete | 2025-09-23 |
FAQ | β Complete | 2025-09-23 |
Need help getting started? Begin with the Quick Start Guide for a hands-on introduction to Scene Manager!
Visually design your game's scene flow. Godot Scene Manager is a powerful plugin that adds a graph editor for managing scene transitions and relationships. Stop writing boilerplate code and start designing your game's structure with an intuitive drag-and-drop interface.
Beta Version: This plugin is currently in beta and under active development. Features may change, and bugs may be present. We greatly appreciate your feedback! Please report any issues on our GitHub Issues page.
Key Features:
- Visual Graph Editor: Design your entire scene flow visually. No more hard-coding scene paths.
- Drag & Drop Connections: Create transitions by simply dragging between scene nodes.
- Rich Transition Library: Choose from over a dozen built-in transitions like fade, cross-fade, slide, pixel melt, and more.
- Zero/Low-Code: For many games, especially UI-heavy ones, you can manage all scene changes without writing any code.
- Built for Godot .NET: A powerful C# backend ensures robust performance.
- GDScript Compatible: Use the plugin in a .NET version of the Godot editor, even if your game is written in GDScript.
- Open Source (MIT): Free to use in any project, commercial or personal.
For full instructions and documentation, please visit the GitHub repository.
Reviews
Quick Information

Visually design your game's scene flow. Godot Scene Manager is a powerful plugin that adds a graph editor for managing scene transitions and relationships. Stop writing boilerplate code and start designing your game's structure with an intuitive drag-and-drop interface.Beta Version: This plugin is currently in beta and under active development. Features may change, and bugs may be present. We greatly appreciate your feedback! Please report any issues on our GitHub Issues page.Key Features:- Visual Graph Editor: Design your entire scene flow visually. No more hard-coding scene paths.- Drag & Drop Connections: Create transitions by simply dragging between scene nodes.- Rich Transition Library: Choose from over a dozen built-in transitions like fade, cross-fade, slide, pixel melt, and more.- Zero/Low-Code: For many games, especially UI-heavy ones, you can manage all scene changes without writing any code.- Built for Godot .NET: A powerful C# backend ensures robust performance.- GDScript Compatible: Use the plugin in a .NET version of the Godot editor, even if your game is written in GDScript.- Open Source (MIT): Free to use in any project, commercial or personal.For full instructions and documentation, please visit the GitHub repository.