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True First Person Multiplayer

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Yanel
True First Person Multiplayer

A complete multiplayer first-person template for Godot 4 with smooth networking and professional movement controls.Features:Advanced FPM movement with walking, sprinting, jumping, and air controlMultiplayer networking using ENet with smooth player synchronizationNetwork interpolation for lag-free remote player movementMouse look with configurable sensitivity and camera effectsComplete UI system with main menu, settings, and pause menuAutomatic player spawning and connection managementCoyote time and jump buffering for responsive controlsClean, well-documented code that's easy to customizeWhat's Included:8 core scripts handling all multiplayer functionalityReady-to-use player controller with physics and networkingMain menu and settings UI scenesNetwork manager with host/join capabilitiesIn-game pause menu systemExample game world with spawn pointsPerfect for creating competitive or cooperative multiplayer FPS games. Save months of development time with this production-ready foundation.Requirements: Godot 4.4+

Supported Engine Version
4.4
Version String
0.1
License Version
MIT
Support Level
community
Modified Date
3 days ago
Git URL
Issue URL

🎯 Godot Multiplayer FPS Template

README Godot Engine README Platform README License README Version

A robust foundation for creating first-person shooter games with smooth multiplayer functionality

Complete networking solution with advanced player movement, synchronization, and matchmaking systems

🚀 Quick Start📋 Features⚙️ Installation🎮 Usage🤝 Contributing


🌟 Overview

The Godot Multiplayer FPS Template is your gateway to creating competitive or cooperative multiplayer shooters. Built with performance and scalability in mind, this template provides everything you need to jumpstart your FPS project with professional-grade networking and smooth gameplay mechanics.

Godot FPS Template Screenshot

Example screenshot

✨ Key Features

🎮 Core Gameplay

Advanced movement and control systems
  • 🏃 Advanced FPS Movement: Sprinting, jumping, and air control with physics-based momentum
  • 🖱️ Precision Mouse Look: Adjustable sensitivity with smooth camera controls
  • 📷 Immersive Camera Effects: Dynamic FOV changes,camera sway, and tilt effects
  • ⚡ Responsive Controls: Coyote time and jump buffering for fluid gameplay
  • 🎯 Frame-Rate Independence: Consistent movement regardless of FPS

🌐 Multiplayer Networking

Professional-grade networking architecture
  • 🖥️ Dedicated Server Architecture: Reliable and scalable server infrastructure
  • 🔄 Smooth Synchronization: Player interpolation and lag compensation
  • 🎭 Player Management: Seamless spawning/despawning system
  • 🎪 Matchmaking System: Automated lobby and session management
  • 🔗 Scene Synchronization: Automatic world state consistency

⚙️ Technical Highlights

Enterprise-level technical features
  • 🏗️ Separated Controller Architecture: Clean separation between local and remote players
  • 🔮 Network Prediction: Client-side prediction with server reconciliation
  • 📦 Efficient Compression: Optimized network data transmission
  • 🎚️ Adaptive Interpolation: Dynamic adjustment based on network conditions
  • 🛡️ Error Handling: Robust recovery and fallback systems

🖥️ UI System

Complete user interface suite
  • 🏠 Main Menu: Intuitive host/join functionality
  • ⚙️ Settings Panel: Customizable sensitivity, graphics, and audio options
  • 📊 Connection Status: Real-time network information display
  • 💬 Feedback System: User-friendly error messages and notifications

🛠️ Installation

Requirements

  • README Godot Godot Engine 4.4.1 or newer
  • README Network Stable internet connection for multiplayer

Quick Setup

  1. Clone the Repository

    git clone https://github.com/yourusername/godot-multiplayer-fps-template.git
    cd godot-multiplayer-fps-template
    
  2. Open in Godot

    • Launch Godot Engine
    • Click "Import" and select the project folder
    • Wait for assets to import
  3. Run the Project

    • Press F5 or click the play button
    • Choose "Main" scene when prompted

🎮 Usage

Starting a Game

🖥️ Host Server

# Host a new multiplayer session
func host_game():
    multiplayer.peer_connected.connect(_on_player_connected)
    multiplayer.peer_disconnected.connect(_on_player_disconnected)
    
    var peer = ENetMultiplayerPeer.new()
    peer.create_server(PORT, MAX_PLAYERS)
    multiplayer.multiplayer_peer = peer

🔌 Join Server

# Connect to an existing server
func join_game(address: String):
    var peer = ENetMultiplayerPeer.new()
    peer.create_client(address, PORT)
    multiplayer.multiplayer_peer = peer

Key Controls

Action Key Description
Movement WASD Move forward, left, back, right
Sprint Shift Increase movement speed
Jump Space Jump with momentum conservation
Look Mouse Camera rotation and aiming
Settings Esc Open settings menu

🏗️ Architecture

graph LR
    A[Main Menu] --> B[Network Manager]
    B --> C{Server/Client}
    C -->|Host| D[Game Mode]
    C -->|Join| E[Player Controller]
    D --> F[Player Spawner]
    E --> G[Network Sync]
    F --> H[Player Instance]
    G --> H
    H --> I[Local Controller]
    H --> J[Remote Controller]

Core Components

  • PlayerController: Handles input processing and movement logic
  • NetworkManager: Manages connections and data synchronization
  • GameSession: Coordinates multiplayer game state
  • UIManager: Controls menus and user interface
  • SettingsManager: Handles player preferences and configuration

🎯 Customization

Movement Settings

# Adjust in PlayerController.gd
@export var walk_speed: float = 5.0
@export var sprint_speed: float = 8.0
@export var jump_strength: float = 12.0
@export var mouse_sensitivity: float = 0.003

Network Configuration

# Modify in NetworkManager.gd  
const PORT = 7000
const MAX_PLAYERS = 16
const TICK_RATE = 60

🤝 Contributing

We welcome contributions! Please see our Contributing Guidelines for details.

Development Workflow

  1. Fork the repository
  2. Create a feature branch (git checkout -b feature/amazing-feature)
  3. Commit your changes (git commit -m 'Add amazing feature')
  4. Push to the branch (git push origin feature/amazing-feature)
  5. Open a Pull Request

📄 License

This project is licensed under the MIT License - see the LICENSE file for details.


🙏 Acknowledgments

  • Godot Engine - The amazing open-source game engine
  • Community Contributors - Thanks to everyone who helped improve this template
  • Beta Testers - Your feedback made this template better

Star this repository if you found it helpful!

Made with ❤️ using Godot Engine

Report BugRequest FeatureJoin Discord

A complete multiplayer first-person template for Godot 4 with smooth networking and professional movement controls.
Features:

Advanced FPM movement with walking, sprinting, jumping, and air control
Multiplayer networking using ENet with smooth player synchronization
Network interpolation for lag-free remote player movement
Mouse look with configurable sensitivity and camera effects
Complete UI system with main menu, settings, and pause menu
Automatic player spawning and connection management
Coyote time and jump buffering for responsive controls
Clean, well-documented code that's easy to customize

What's Included:

8 core scripts handling all multiplayer functionality
Ready-to-use player controller with physics and networking
Main menu and settings UI scenes
Network manager with host/join capabilities
In-game pause menu system
Example game world with spawn points

Perfect for creating competitive or cooperative multiplayer FPS games. Save months of development time with this production-ready foundation.
Requirements: Godot 4.4+

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Quick Information

0 ratings
True First Person Multiplayer icon image
Yanel
True First Person Multiplayer

A complete multiplayer first-person template for Godot 4 with smooth networking and professional movement controls.Features:Advanced FPM movement with walking, sprinting, jumping, and air controlMultiplayer networking using ENet with smooth player synchronizationNetwork interpolation for lag-free remote player movementMouse look with configurable sensitivity and camera effectsComplete UI system with main menu, settings, and pause menuAutomatic player spawning and connection managementCoyote time and jump buffering for responsive controlsClean, well-documented code that's easy to customizeWhat's Included:8 core scripts handling all multiplayer functionalityReady-to-use player controller with physics and networkingMain menu and settings UI scenesNetwork manager with host/join capabilitiesIn-game pause menu systemExample game world with spawn pointsPerfect for creating competitive or cooperative multiplayer FPS games. Save months of development time with this production-ready foundation.Requirements: Godot 4.4+

Supported Engine Version
4.4
Version String
0.1
License Version
MIT
Support Level
community
Modified Date
3 days ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

Plug and Play

Browse assets directly from Godot

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Created by developers for developers