Install Asset
Install via Godot
To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser
![Godot Finder thumbnail image](https://img.godotassetlibrary.com/Qr0hu7Uz6Ln4JR-sE5tUbwK6Gd_ngFUu1TfpZgVXKbI/rs:fit:640:360:0/g:no/aHR0cHM6Ly9pOS55dGltZy5jb20vdmlfd2VicC9BMnZOSzNEYmhfcy9tcWRlZmF1bHQud2VicD9zcXA9Q01pNmk1WUcmcnM9QU9uNENMRFNwWENVd0ppbThQQ0lNUnZLX2doMk10YWU3QQ.webp)
![Godot Finder thumbnail image](https://img.godotassetlibrary.com/1vJCFe8ky4fl_7OmNzBes3ETTwneOkRd_Z2BGO5PcaY/rs:fit:640:360:0/g:no/aHR0cHM6Ly9naXRsYWIuY29tL2pvYW8tcGVkcm8tYnJhei9nb2RvdC1maW5kZXIvLS9yYXcvbWFpbi9tZWRpYS9leGFtcGxlXzEucG5n.webp)
![Godot Finder thumbnail image](https://img.godotassetlibrary.com/Y9KIhyrFeGNLQrLQL3ImZauER_x8AsPBYoqK1p1u4Dg/rs:fit:640:360:0/g:no/aHR0cHM6Ly9naXRsYWIuY29tL2pvYW8tcGVkcm8tYnJhei9nb2RvdC1maW5kZXIvLS9yYXcvbWFpbi9tZWRpYS9leGFtcGxlXzIucG5n.webp)
![Godot Finder thumbnail image](https://img.godotassetlibrary.com/lbh2diQokbt6KLL3ZMBmUWQvrUByR4jcN3VTgFMEPpY/rs:fit:640:360:0/g:no/aHR0cHM6Ly9naXRsYWIuY29tL2pvYW8tcGVkcm8tYnJhei9nb2RvdC1maW5kZXIvLS9yYXcvbWFpbi9tZWRpYS9leGFtcGxlXzMucG5n.webp)
Quick Information
![Godot Finder icon image](https://img.godotassetlibrary.com/JUGoRi4_suC4MVJwUu7gbO_8xl6byjD_J85MFB_jLq4/rs:fit:50:50:0/g:no/aHR0cHM6Ly9naXRsYWIuY29tL2pvYW8tcGVkcm8tYnJhei9nb2RvdC1maW5kZXIvLS9yYXcvbWFpbi9pY29uLnBuZw.webp)
Plugin for the Godot Game Engine that helps you find files (scenes, scripts, resources, etc) across your entire project.UsageTo bring up the finder simply press **shift** twice (as you would in any IntelliJ based IDE) or click the search icon in the toolbar (usually the top-right corner of the editor).Besides intuitive mouse support, the finder window also have full keyboard support:- Arrow keys or tab/shift+tab for single-item navigation- Pageup and Pagedown for going to the first and last item, respectively- Enter for opening the selected file- Ctrl + F to quickly go back to the search boxSearchingThe search functionality includes some QoL features that you should be aware:- By default, it will use fuzzy matching, so whatever you type won't be taken literally- Strict matching can be enabled by prepending the search with a bang ("!")- You can search by multiple terms by separating them with a space, like "finder _on_clicked_property"- If your search term contains a forward slash ("/"), it will exclusively match against the whole file path (except for script properties). The search can be further restricted by also prepending a bang to the search. This is useful when you want to match a specific directory- Matching can be done by intials, by simply supplying a abbreviation of what you are searching for, like "ocp", when searching for "_on_clicked_property". This type of matching is done by checking for both snake_case and camelCase/PascalCase.
Plugin for the Godot Game Engine that helps you find files (scenes, scripts, resources, etc) across your entire project.
Usage
To bring up the finder simply press **shift** twice (as you would in any IntelliJ based IDE) or click the search icon in the toolbar (usually the top-right corner of the editor).
Besides intuitive mouse support, the finder window also have full keyboard support:
- Arrow keys or tab/shift+tab for single-item navigation
- Pageup and Pagedown for going to the first and last item, respectively
- Enter for opening the selected file
- Ctrl + F to quickly go back to the search box
Searching
The search functionality includes some QoL features that you should be aware:
- By default, it will use fuzzy matching, so whatever you type won't be taken literally
- Strict matching can be enabled by prepending the search with a bang ("!")
- You can search by multiple terms by separating them with a space, like "finder _on_clicked_property"
- If your search term contains a forward slash ("/"), it will exclusively match against the whole file path (except for script properties). The search can be further restricted by also prepending a bang to the search. This is useful when you want to match a specific directory
- Matching can be done by intials, by simply supplying a abbreviation of what you are searching for, like "ocp", when searching for "_on_clicked_property". This type of matching is done by checking for both snake_case and camelCase/PascalCase.
Reviews
Quick Information
![Godot Finder icon image](https://img.godotassetlibrary.com/JUGoRi4_suC4MVJwUu7gbO_8xl6byjD_J85MFB_jLq4/rs:fit:50:50:0/g:no/aHR0cHM6Ly9naXRsYWIuY29tL2pvYW8tcGVkcm8tYnJhei9nb2RvdC1maW5kZXIvLS9yYXcvbWFpbi9pY29uLnBuZw.webp)
Plugin for the Godot Game Engine that helps you find files (scenes, scripts, resources, etc) across your entire project.UsageTo bring up the finder simply press **shift** twice (as you would in any IntelliJ based IDE) or click the search icon in the toolbar (usually the top-right corner of the editor).Besides intuitive mouse support, the finder window also have full keyboard support:- Arrow keys or tab/shift+tab for single-item navigation- Pageup and Pagedown for going to the first and last item, respectively- Enter for opening the selected file- Ctrl + F to quickly go back to the search boxSearchingThe search functionality includes some QoL features that you should be aware:- By default, it will use fuzzy matching, so whatever you type won't be taken literally- Strict matching can be enabled by prepending the search with a bang ("!")- You can search by multiple terms by separating them with a space, like "finder _on_clicked_property"- If your search term contains a forward slash ("/"), it will exclusively match against the whole file path (except for script properties). The search can be further restricted by also prepending a bang to the search. This is useful when you want to match a specific directory- Matching can be done by intials, by simply supplying a abbreviation of what you are searching for, like "ocp", when searching for "_on_clicked_property". This type of matching is done by checking for both snake_case and camelCase/PascalCase.