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To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser
Quick Information
This is a proof of concept project that demonstrates how to setup an object that can be manipulated via multi-touch. This includes setting textures externally, setting a starting bounding size, and setting a click-mask for more intuitive objects with transparency.While this repo is intended mostly as example code, I have attempted to structure it to be usable as an addon. I do not promise to provide support or continue development, but welcome merge requests and forks.I've also included a module for emulating multi-touch via mouse. Click anywhere to create a touch point. Click and drag to move the touch points around. Right click on a point to delete it. Right click outside a touch point to delete all touch points.
Godot Multi Touch Manipulator
This is a proof of concept project that demonstrates how to setup an object that can be manipulated via multi-touch. This includes setting textures externally, setting a starting bounding size, and setting a click-mask for more intuitive objects with transparency.
While this repo is intended mostly as example code, I have attempted to structure it to be usable as an addon. I do not promise to provide support or continue development, but welcome merge requests and forks.
I've also included a module for emulating multi-touch via mouse. Click anywhere to create a touch point. Click and drag to move the touch points around. Right click on a point to delete it. Right click outside a touch point to delete all touch points.
Double-tapping an object resets it to its original location. Double-tapping the background resets all objects. Some platforms don't properly report double-taps (e.g. Linux + Gnome). You can also press any keyboard key to reset all objects.
This is a proof of concept project that demonstrates how to setup an object that can be manipulated via multi-touch. This includes setting textures externally, setting a starting bounding size, and setting a click-mask for more intuitive objects with transparency.
While this repo is intended mostly as example code, I have attempted to structure it to be usable as an addon. I do not promise to provide support or continue development, but welcome merge requests and forks.
I've also included a module for emulating multi-touch via mouse. Click anywhere to create a touch point. Click and drag to move the touch points around. Right click on a point to delete it. Right click outside a touch point to delete all touch points.
Reviews
Quick Information
This is a proof of concept project that demonstrates how to setup an object that can be manipulated via multi-touch. This includes setting textures externally, setting a starting bounding size, and setting a click-mask for more intuitive objects with transparency.While this repo is intended mostly as example code, I have attempted to structure it to be usable as an addon. I do not promise to provide support or continue development, but welcome merge requests and forks.I've also included a module for emulating multi-touch via mouse. Click anywhere to create a touch point. Click and drag to move the touch points around. Right click on a point to delete it. Right click outside a touch point to delete all touch points.