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Quick Information
# Base PlatformerBody2D for GodotA simple base platformer body 2D with acceleration, deceleration, jumping, and jump-cutting. acceleration and jump trajectories calculated using simple time and max-distance/max-speed values exported to the editor.## Functions- **Move:** Move the character.- **Jump:** perform a jump.- **cut_jump:** cut the jump short.- **apply_gravity:** apply gravity.- **get_gravity:** allows for adding different types of gravity.- **should_accelerate:** should the character accelerate- **apply_acceleration** accelerate in a given direction.- **get_acceleration:** allows for adding different types of acceleration.- **should_decelerate:** should the character decelerate- **apply_deceleration:** slowly decelerate.- **get_deceleration:** allows for adding different types of deceleration.## Properties - **up_direction**- **down_direction**
Base PlatformerBody2D for Godot
A simple base platformer body 2D with acceleration, deceleration, jumping, and jump-cutting. acceleration and jump trajectories calculated using simple time and max-distance/max-speed values exported to the editor.
Functions
- Move: Move the character.
- Jump: perform a jump.
- cut_jump: cut the jump short.
- apply_gravity: apply gravity.
- get_gravity: allows for adding different types of gravity.
- should_accelerate: should the character accelerate
- apply_acceleration accelerate in a given direction.
- get_acceleration: allows for adding different types of acceleration.
- should_decelerate: should the character decelerate
- apply_deceleration: slowly decelerate.
- get_deceleration: allows for adding different types of deceleration.
Properties
- up_direction
- down_direction
# Base PlatformerBody2D for Godot
A simple base platformer body 2D with acceleration, deceleration, jumping, and jump-cutting. acceleration and jump trajectories calculated using simple time and max-distance/max-speed values exported to the editor.
## Functions
- **Move:** Move the character.
- **Jump:** perform a jump.
- **cut_jump:** cut the jump short.
- **apply_gravity:** apply gravity.
- **get_gravity:** allows for adding different types of gravity.
- **should_accelerate:** should the character accelerate
- **apply_acceleration** accelerate in a given direction.
- **get_acceleration:** allows for adding different types of acceleration.
- **should_decelerate:** should the character decelerate
- **apply_deceleration:** slowly decelerate.
- **get_deceleration:** allows for adding different types of deceleration.
## Properties
- **up_direction**
- **down_direction**
Reviews
Quick Information
# Base PlatformerBody2D for GodotA simple base platformer body 2D with acceleration, deceleration, jumping, and jump-cutting. acceleration and jump trajectories calculated using simple time and max-distance/max-speed values exported to the editor.## Functions- **Move:** Move the character.- **Jump:** perform a jump.- **cut_jump:** cut the jump short.- **apply_gravity:** apply gravity.- **get_gravity:** allows for adding different types of gravity.- **should_accelerate:** should the character accelerate- **apply_acceleration** accelerate in a given direction.- **get_acceleration:** allows for adding different types of acceleration.- **should_decelerate:** should the character decelerate- **apply_deceleration:** slowly decelerate.- **get_deceleration:** allows for adding different types of deceleration.## Properties - **up_direction**- **down_direction**