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Quick Information

Simple Class that creates a "particles_cycle_finished" signal to eliminate needing to add timers to all of your particle nodes. This is emitted when your particles' lifetime expires and accounts for preprocessing and randomness. Please report any bugs by opening an issue on GitHub.Also adds a one_shot_start property that will tell the particle to emit only once when it is instanced. This is exactly the same as setting one_shot = true and then emitting = true in the _ready() function, but allows you to edit your particles node while emitting is true and without needing to add a script to accomplish this.TWO WAYS TO USE1. Create a Particles2D node (or use an existing one), add a script, change extends Particles2D to extends Particles2D_Plus.2. Click the built-in "Create New Node" button (CMD+A) and search for the "Particles2D_Plus" node, add it to your scene as you would normally.PLUGACB_Gamez YouTube Channel: https://www.youtube.com/channel/UCEyzutdxmqyZuMqXPVT8ziA
Particles2D_Plus
DESCRIPTION
Simple Class that creates a "particles_cycle_finished" signal to eliminate needing to add timers to all of your particle nodes. This is emitted when the your particles' lifetime expires and accounts for preprocessing and randomness. Please report any bugs by opening an Issue on GitHub.
TWO WAYS TO USE
- Create a
Particles2D
node (or use an existing one), add a script, changeextends Particles2D
toextends Particles2D_Plus
. - Click the built in "Create New Node" button (CMD+A) and search for the "Particles2D_Plus" node, add it to your scene as you would normally.
PLUG
ACB_Gamez YouTube Channel
Simple Class that creates a "particles_cycle_finished" signal to eliminate needing to add timers to all of your particle nodes. This is emitted when your particles' lifetime expires and accounts for preprocessing and randomness. Please report any bugs by opening an issue on GitHub.
Also adds a one_shot_start property that will tell the particle to emit only once when it is instanced. This is exactly the same as setting one_shot = true and then emitting = true in the _ready() function, but allows you to edit your particles node while emitting is true and without needing to add a script to accomplish this.
TWO WAYS TO USE
1. Create a Particles2D node (or use an existing one), add a script, change extends Particles2D to extends Particles2D_Plus.
2. Click the built-in "Create New Node" button (CMD+A) and search for the "Particles2D_Plus" node, add it to your scene as you would normally.
PLUG
ACB_Gamez YouTube Channel: https://www.youtube.com/channel/UCEyzutdxmqyZuMqXPVT8ziA
Reviews
Quick Information

Simple Class that creates a "particles_cycle_finished" signal to eliminate needing to add timers to all of your particle nodes. This is emitted when your particles' lifetime expires and accounts for preprocessing and randomness. Please report any bugs by opening an issue on GitHub.Also adds a one_shot_start property that will tell the particle to emit only once when it is instanced. This is exactly the same as setting one_shot = true and then emitting = true in the _ready() function, but allows you to edit your particles node while emitting is true and without needing to add a script to accomplish this.TWO WAYS TO USE1. Create a Particles2D node (or use an existing one), add a script, change extends Particles2D to extends Particles2D_Plus.2. Click the built-in "Create New Node" button (CMD+A) and search for the "Particles2D_Plus" node, add it to your scene as you would normally.PLUGACB_Gamez YouTube Channel: https://www.youtube.com/channel/UCEyzutdxmqyZuMqXPVT8ziA