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Quick Information

A highly configurable Third Person Camera for the Godot Engine. Its configurability allows you to use it in multiple ways: dynamic follow, fixed perspective, shoulder view, over-the-shoulder view.It offers mouse follow and character follow modes.It utilizes SpringArm3D to prevent obstacles from obstructing the view and provides easy access to Camera3D properties without the need to edit the children or directly access the camera node itself.
Godot Third Person Camera
A Third Person Camera for Godot4.
π Table of Contents
- Godot Third Person Camera
- π Table of Contents
- β About
- 𧀠How to use ?
- π Documentation
- Camera3D Properties
β About
This is a ready-to-use third person camera for your 3D games. It is also highly configurable and its configurability allows you to use it in multiple ways :
- Dynamic Follow
- Fixed Perspective
- Shoulder View
- Over-The-Shoulder View
𧀠How to use ?
Adding to the scene
- Add the scene
ThirdPersonCamera.tscn
located ataddons\third-person-camera\third_person_camera
as child for you character node or any other node you want the camera to be attached to. - Twerk the properties to fit you need.
Previewing
- Click the "Third Person Camera" button located at the bottom of the editor, to open the preview panel.
- Select a
ThirdPersonCamera
node
π Documentation
Take a look at the documentation in the wiki
Camera3D Properties
All Godot Camera3D
Properties are available. You can access to camera node by get_camera()
method. Also, it exported variables are available in the editor.
A highly configurable Third Person Camera for the Godot Engine. Its configurability allows you to use it in multiple ways: dynamic follow, fixed perspective, shoulder view, over-the-shoulder view.
It offers mouse follow and character follow modes.
It utilizes SpringArm3D to prevent obstacles from obstructing the view and provides easy access to Camera3D properties without the need to edit the children or directly access the camera node itself.
Reviews
Quick Information

A highly configurable Third Person Camera for the Godot Engine. Its configurability allows you to use it in multiple ways: dynamic follow, fixed perspective, shoulder view, over-the-shoulder view.It offers mouse follow and character follow modes.It utilizes SpringArm3D to prevent obstacles from obstructing the view and provides easy access to Camera3D properties without the need to edit the children or directly access the camera node itself.