Third Person Camera

An asset by JeanKouss
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Third Person Camera icon image
JeanKouss
Third Person Camera

A highly configurable Third Person Camera for the Godot Engine. Its configurability allows you to use it in multiple ways:- Dynamic Follow- Fixed Perspective- Shoulder View- Over-The-Shoulder ViewIt utilizes SpringArm3D to prevent obstacles from obstructing the view and provides easy access to Camera3D properties without the need to edit the children or directly access the camera node itself.

Supported Engine Version
4.0
Version String
1.3.0
License Version
MIT
Support Level
community
Modified Date
3 months ago
Git URL
Issue URL

Godot Third Person Camera

Godot Engine logo

A Third Person Camera for Godot4.

README Status README GitHub Issues README GitHub Pull Requests README License

📝 Table of Contents

🏁 About

Here is a quick demo

🏁 Documentation

Third Person Camera Configuration Properties

Distance From Pivot

  • Property name : distance_from_pivot
  • Type : float
  • Exported : Yes

README Distance from pivot demo

Pivot Offset

  • Property name : pivot_offset
  • Type : Vector2
  • Exported : Yes

README Pivot offset demo

Dive angle

  • Property : initial_dive_angle_deg
  • Type : float
  • Exported : Yes
  • Range : -90.0 .. 90.0

README Dive angle demo

Tilt upper limit

  • Property : tilt_upper_limit_deg
  • Type : float
  • Exported : Yes
  • Range : -90.0 .. 90.0

Tilt lower limit

  • Property : tilt_lower_limit_deg
  • Type : float
  • Exported : Yes
  • Range : -90.0 .. 90.0

Tilt sensitiveness

  • Property : tilt_sensitiveness
  • Type : float
  • Exported : Yes
  • Range : 1.0 .. 100.0

README Tilt sensitiveness demo

Horizontal rotation sensitiveness

  • Property : horizontal_rotation_sensitiveness
  • Type : float
  • Exported : Yes
  • Range : 10.0 .. 700.0

README Horizontal rotation sensitiveness demo

Current

  • Property : current
  • Type : bool
  • Exported : Yes

README Camera current demo

Mouse Follow

  • Property : mouse_follow
  • Type : bool
  • Exported : Yes

README Mouse follow demo

Mouse X sensitiveness

  • Property : mouse_x_sensitiveness
  • Type : float
  • Exported : Yes
  • Range : 0.0 .. 5.0

Mouse Y sensitiveness

  • Property : mouse_x_sensitiveness
  • Type : float
  • Exported : Yes
  • Range : 0.0 .. 2.0

Camera tilt

  • Property : camera_tilt_deg
  • Type : float
  • Exported : No
  • Range : tilt_lower_limit_deg .. tilt_upper_limit_deg

Camera horizontal rotation

  • Property : camera_horizontal_rotation_deg
  • Type : float
  • Exported : No

Camera3D Properties

All Godot Camera3D Properties are available. You can access to camera node by get_camera() method. Also, it exported variables are available in the editor.

README Camera3D properties image

A highly configurable Third Person Camera for the Godot Engine. Its configurability allows you to use it in multiple ways:
- Dynamic Follow
- Fixed Perspective
- Shoulder View
- Over-The-Shoulder View

It utilizes SpringArm3D to prevent obstacles from obstructing the view and provides easy access to Camera3D properties without the need to edit the children or directly access the camera node itself.

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Quick Information

0 ratings
Third Person Camera icon image
JeanKouss
Third Person Camera

A highly configurable Third Person Camera for the Godot Engine. Its configurability allows you to use it in multiple ways:- Dynamic Follow- Fixed Perspective- Shoulder View- Over-The-Shoulder ViewIt utilizes SpringArm3D to prevent obstacles from obstructing the view and provides easy access to Camera3D properties without the need to edit the children or directly access the camera node itself.

Supported Engine Version
4.0
Version String
1.3.0
License Version
MIT
Support Level
community
Modified Date
3 months ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

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Created by developers for developers