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Quick Information

A highly configurable Third Person Camera for the Godot Engine. Its configurability allows you to use it in multiple ways:- Dynamic Follow- Fixed Perspective- Shoulder View- Over-The-Shoulder ViewIt utilizes SpringArm3D to prevent obstacles from obstructing the view and provides easy access to Camera3D properties without the need to edit the children or directly access the camera node itself.
Godot Third Person Camera
A Third Person Camera for Godot4.
π Table of Contents
π About
Here is a quick demo
π Documentation
Third Person Camera Configuration Properties
Distance From Pivot
- Property name :
distance_from_pivot
- Type :
float
- Exported : Yes
Pivot Offset
- Property name :
pivot_offset
- Type :
Vector2
- Exported : Yes
Dive angle
- Property :
initial_dive_angle_deg
- Type :
float
- Exported : Yes
- Range : -90.0 .. 90.0
Tilt upper limit
- Property :
tilt_upper_limit_deg
- Type :
float
- Exported : Yes
- Range : -90.0 .. 90.0
Tilt lower limit
- Property :
tilt_lower_limit_deg
- Type :
float
- Exported : Yes
- Range : -90.0 .. 90.0
Tilt sensitiveness
- Property :
tilt_sensitiveness
- Type :
float
- Exported : Yes
- Range : 1.0 .. 100.0
Horizontal rotation sensitiveness
- Property :
horizontal_rotation_sensitiveness
- Type :
float
- Exported : Yes
- Range : 10.0 .. 700.0
Current
- Property :
current
- Type :
bool
- Exported : Yes
Mouse Follow
- Property :
mouse_follow
- Type :
bool
- Exported : Yes
Mouse X sensitiveness
- Property :
mouse_x_sensitiveness
- Type :
float
- Exported : Yes
- Range : 0.0 .. 5.0
Mouse Y sensitiveness
- Property :
mouse_x_sensitiveness
- Type :
float
- Exported : Yes
- Range : 0.0 .. 2.0
Camera tilt
- Property :
camera_tilt_deg
- Type :
float
- Exported : No
- Range :
tilt_lower_limit_deg
..tilt_upper_limit_deg
Camera horizontal rotation
- Property :
camera_horizontal_rotation_deg
- Type :
float
- Exported : No
Camera3D Properties
All Godot Camera3D
Properties are available. You can access to camera node by get_camera()
method. Also, it exported variables are available in the editor.
A highly configurable Third Person Camera for the Godot Engine. Its configurability allows you to use it in multiple ways:
- Dynamic Follow
- Fixed Perspective
- Shoulder View
- Over-The-Shoulder View
It utilizes SpringArm3D to prevent obstacles from obstructing the view and provides easy access to Camera3D properties without the need to edit the children or directly access the camera node itself.
Reviews
Quick Information

A highly configurable Third Person Camera for the Godot Engine. Its configurability allows you to use it in multiple ways:- Dynamic Follow- Fixed Perspective- Shoulder View- Over-The-Shoulder ViewIt utilizes SpringArm3D to prevent obstacles from obstructing the view and provides easy access to Camera3D properties without the need to edit the children or directly access the camera node itself.