This is a thirdperson controller made with C# in the .NET version of Godot 4.0. It doesn't have sounds or a complex model so you just have what you really need.It rotates your input and smoothly rotates your mesh to the camera rotation.You can watch the great demo video
Quick Information
Load/Surf/Interact with 3D models via URLs at runtime.XR Fragments is a tiny specification for viewing 3D models as linkable AR/VR websites.Address and Control anything inside a 3D model with W3C Media Fragments and URI Templates.Simply SURF a 3D file-verse and design for a Spatial Open Internet with the highest degree of interoperability.
Godot developers can use the [xrfragment.gd](https://codeberg.org/coderofsalvation/xrfragment-godot/src/branch/main/xrfragment.gd) library to build their own XR browser.
There's an [Example Godot Project](https://codeberg.org/coderofsalvation/xrfragment-godot) included which uses it using this simple [main.gd](https://codeberg.org/coderofsalvation/xrfragment-godot/src/branch/main/main.gd) script.
NOTE: the XR Fragment support is not as mature as the AFRAME library (see Example Model Browser in sidemenu)
Load/Surf/Interact with 3D models via URLs at runtime. XR Fragments is a tiny specification for viewing 3D models as linkable AR/VR websites. Address and Control anything inside a 3D model with W3C Media Fragments and URI Templates. Simply SURF a 3D file-verse and design for a Spatial Open Internet with the highest degree of interoperability.
Reviews
Quick Information
Load/Surf/Interact with 3D models via URLs at runtime.XR Fragments is a tiny specification for viewing 3D models as linkable AR/VR websites.Address and Control anything inside a 3D model with W3C Media Fragments and URI Templates.Simply SURF a 3D file-verse and design for a Spatial Open Internet with the highest degree of interoperability.