MMI Tool

An asset by dankidol
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dankidol
MMI Tool

A node that replaces its children with a MultiMeshInstance

Supported Engine Version
3.3
Version String
1.0
License Version
MIT
Support Level
community
Modified Date
3 years ago
Git URL
Issue URL

MMITool

README Logo

A plugin for Godot (3.3) that simplifies working with MultimeshInstances. If you have a lot of repeating models in a 3D scene, you should optimize it by using a MultiMesh. Godot's editor doesn't make that easy, and you have to place your meshes by code.

With this tool, you can place everything visually and not have to worry about performance hits.

Usage:

  • Download repo and extract the addons folder (or use the Assetlib)
  • Activate plugin
  • Add a MMITool node to your scene
  • Add anything that has a 3D position (e.g. Spatial) as children
  • Set your mesh
  • (Optional: set a collision shape, or just let it autogenerate for you)

If you want to bake lighting, add the actual model as children, it will run slow in your editor but will work fine once exported.

README Screenshot cat ghost

A node that replaces its children with a MultiMeshInstance

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Quick Information

0 ratings
MMI Tool icon image
dankidol
MMI Tool

A node that replaces its children with a MultiMeshInstance

Supported Engine Version
3.3
Version String
1.0
License Version
MIT
Support Level
community
Modified Date
3 years ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

Plug and Play

Browse assets directly from Godot

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Created by developers for developers