Install Asset
Install via Godot
To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser
Quick Information
Extends the Visual Script EditorA series of additions to the VisualScript Editor to provide less friction when arriving from GDScript - New button to get extended selectable property's - New button to stringify property's for VisualScriptNodes - New button to edit default values as raw strings
VisualScript-Editor-Extention
A series of additions to the VisualScript Editor to provide less friction when ariving from GDScript
Extendend select propertys
By default not all property's are available for selection. Now when selecting some VisualScriptNodes the button select base property apeares. This list is autocompleted using the base_type or base_script available.
(see images)
Stringify Property's
Propertys in the inspactor are now able to be edited as string.
Example NodePath: A nodePath property has a default selection popup that returns a path relative to the scene root. So if the script is not attached to the scene root this gives a incorect path. Now you are able to stringify proberty's en may freely edit the path.
(see images)
Raw Edit Default as String
(the vaiable inputs on a node input that is not connected) VisualScriptNodes default property editor filters the spetial characters in strings. ("/n" is returnd as "//n") To overcome this limitation there now is a button that provides you with a multiline editor that dous not have this filter.
(see images)
Extends the Visual Script Editor
A series of additions to the VisualScript Editor to provide less friction when arriving from GDScript
- New button to get extended selectable property's
- New button to stringify property's for VisualScriptNodes
- New button to edit default values as raw strings
Reviews
Quick Information
Extends the Visual Script EditorA series of additions to the VisualScript Editor to provide less friction when arriving from GDScript - New button to get extended selectable property's - New button to stringify property's for VisualScriptNodes - New button to edit default values as raw strings