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Quick Information

A simple Godot plugin that adds primitive shape nodes to your project, making it easy to create and manipulate basic shapes in your Godot games.
Primitive Shapes for Godot
A simple Godot plugin that adds primitive shape nodes to your project, making it easy to create and manipulate basic shapes in your Godot games.
Features
- Multiple Shape Types: Includes various primitive shapes like Circle, Rectangle, and Triangle
- Easy to Use: Simple and intuitive API for shape creation and manipulation
- Customizable: Adjust properties like color, size, and position directly in the inspector
- Lightweight: Minimal performance impact on your game
Installation
- Download the latest release or clone this repository
- Copy the
addons/primitive_shapes
folder to your Godot project'saddons/
directory - Enable the plugin in Project Settings > Plugins
Usage
- After enabling the plugin, you'll find new shape nodes in the "Add Node" dialog under "PrimitiveShapes"
- Add any shape node to your scene
- Customize the shape's properties in the inspector
Available Shapes
- Circle: A simple circular shape
- Rectangle: A rectangular shape with customizable width and height
- Triangle: A triangular shape with customizable points
Example
# Example of creating a shape programmatically
var circle = Circle.new()
circle.radius = 50
circle.color = Color(1, 0, 0) # Red color
add_child(circle)
Contributing
Contributions are welcome! Feel free to submit issues or pull requests.
License
This project is licensed under the MIT License - see the LICENSE file for details.
Author
- nofacer
Version
Current version: 1.0.0
A simple Godot plugin that adds primitive shape nodes to your project, making it easy to create and manipulate basic shapes in your Godot games.
Reviews
Quick Information

A simple Godot plugin that adds primitive shape nodes to your project, making it easy to create and manipulate basic shapes in your Godot games.