Install Asset
Install via Godot
To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser
Quick Information
Atlas importer plugin for PixiJS spritesheets.These can be generated by the following software:ShoeBox: http://renderhjs.net/shoebox/Spritesheet Packer: https://amakaseev.github.io/sprite-sheet-packer/
PixiJS Spritesheet Importer
This is a plugin for Godot Engine to import AtlasTexture
s from a spritesheet made for PixiJS.
These sheets can be generated using ShoeBox or SpriteSheet Packer.
Note: This is compatible only with Godot 3.0 or later.
Installation
Simply download it from Godot Asset Library
Alternatively, download or clone this repository and copy the contents of the
addons
folder to your own project's addons
folder.
Important: Enable the plugin on the Project Settings.
Features
- Import sprite sheets as AtlasTextures
Usage (once the plugin is enabled)
- Select the proper pixi.js settings in ShoeBox or Spritesheet Packer then save/publish the spritesheet.
- Copy the 2 generated files (.png and .js / .json) to your project folder
- Watch Godot import it automatically.
License
MIT License. Copyright (c) 2018 Andreas Loew / CodeAndWeb GmbH
Atlas importer plugin for PixiJS spritesheets.
These can be generated by the following software:
ShoeBox: http://renderhjs.net/shoebox/
Spritesheet Packer: https://amakaseev.github.io/sprite-sheet-packer/
Reviews
Quick Information
Atlas importer plugin for PixiJS spritesheets.These can be generated by the following software:ShoeBox: http://renderhjs.net/shoebox/Spritesheet Packer: https://amakaseev.github.io/sprite-sheet-packer/