Install Asset
Install via Godot
To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser
Quick Information
I couldn't find a template for this on the asset library so here's mine.Defaults: Window size of 480x270 Test size of 960x540 Stretch mode Viewport Stretch aspect Expand Import default set to 2D Pixel GPU Pixel Snap on Font Oversampling offAdditional tip: You can go into Editor -> Manage Editor Features to create a profile with only the nodes you need. This way you can stop 3D nodes from showing up when you create new nodes.
2d-pixel-art-template
For Godot 3.
I couldn't find a template for this on the asset library so here's mine.
Defaults:
- Window size of 480x270
- Test size of 960x540
- Stretch mode Viewport
- Stretch aspect Expand
- Import default set to 2D Pixel
- GPU Pixel Snap on
- Font Oversampling off
Additional tip: You can go into Editor -> Manage Editor Features to create a profile with only the nodes you need. This way you can stop 3D nodes from showing up when you create new nodes.
I couldn't find a template for this on the asset library so here's mine.
Defaults:
Window size of 480x270
Test size of 960x540
Stretch mode Viewport
Stretch aspect Expand
Import default set to 2D Pixel
GPU Pixel Snap on
Font Oversampling off
Additional tip: You can go into Editor -> Manage Editor Features to create a profile with only the nodes you need. This way you can stop 3D nodes from showing up when you create new nodes.
Reviews
Quick Information
I couldn't find a template for this on the asset library so here's mine.Defaults: Window size of 480x270 Test size of 960x540 Stretch mode Viewport Stretch aspect Expand Import default set to 2D Pixel GPU Pixel Snap on Font Oversampling offAdditional tip: You can go into Editor -> Manage Editor Features to create a profile with only the nodes you need. This way you can stop 3D nodes from showing up when you create new nodes.